phaser/v2/docs/global.html
2016-11-23 00:17:46 +00:00

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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.KeyCode.html">KeyCode</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Matrix.html">Matrix</a>
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<a href="Phaser.Mouse.html">Mouse</a>
</li>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
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<a href="Phaser.Path.html">Path</a>
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<a href="Phaser.PathFollower.html">PathFollower</a>
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<a href="Phaser.PathPoint.html">PathPoint</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
</li>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.Plugin.PathManager.html">PathManager</a>
</li>
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<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
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<a href="Phaser.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PointerMode.html">PointerMode</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
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<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
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<a href="Phaser.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
</li>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
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<a href="Phaser.Sound.html">Sound</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
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<a href="Phaser.Stage.html">Stage</a>
</li>
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<a href="Phaser.State.html">State</a>
</li>
<li class="class-depth-1">
<a href="Phaser.StateManager.html">StateManager</a>
</li>
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<a href="Phaser.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tile.html">Tile</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
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<a href="Phaser.Timer.html">Timer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
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<a href="Phaser.Touch.html">Touch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
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<a href="Phaser.Utils.html">Utils</a>
</li>
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<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
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<a href="Phaser.Video.html">Video</a>
</li>
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<a href="Phaser.Weapon.html">Weapon</a>
</li>
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<a href="Phaser.World.html">World</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasPool.html">CanvasPool</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EarCut.html">EarCut</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-2">
<a href="PIXI.PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
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<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
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</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_UP">ANGLE_UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#AUTO">AUTO</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CENTER">CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#emit">emit</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#listeners">listeners</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#mixin">mixin</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#off">off</a>
</li>
<li class="class-depth-0">
<a href="global.html#on">on</a>
</li>
<li class="class-depth-0">
<a href="global.html#once">once</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-2">
<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#removeAllListeners">removeAllListeners</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
</li>
<li class="class-depth-0">
<a href="global.html#stopPropagation">stopPropagation</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Global</h1>-->
<section>
<header>
<h2>
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="ANGLE_DOWN"><span class="type-signature">&lt;constant> </span>ANGLE_DOWN<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face down.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-339">line 339</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_LEFT"><span class="type-signature">&lt;constant> </span>ANGLE_LEFT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face left.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-346">line 346</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_NORTH_EAST"><span class="type-signature">&lt;constant> </span>ANGLE_NORTH_EAST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face north east.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-360">line 360</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_NORTH_WEST"><span class="type-signature">&lt;constant> </span>ANGLE_NORTH_WEST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face north west.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-367">line 367</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_RIGHT"><span class="type-signature">&lt;constant> </span>ANGLE_RIGHT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face right.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-353">line 353</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_SOUTH_EAST"><span class="type-signature">&lt;constant> </span>ANGLE_SOUTH_EAST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face south east.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-374">line 374</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_SOUTH_WEST"><span class="type-signature">&lt;constant> </span>ANGLE_SOUTH_WEST<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face south west.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-381">line 381</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ANGLE_UP"><span class="type-signature">&lt;constant> </span>ANGLE_UP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The Angle (in degrees) a Game Object needs to be set to in order to face up.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-332">line 332</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="AUTO"><span class="type-signature">&lt;constant> </span>AUTO<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>AUTO renderer - picks between WebGL or Canvas based on device.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-31">line 31</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BITMAPDATA"><span class="type-signature">&lt;constant> </span>BITMAPDATA<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-185">line 185</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BITMAPTEXT"><span class="type-signature">&lt;constant> </span>BITMAPTEXT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-136">line 136</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="blendModes"><span class="type-signature">&lt;constant> </span>blendModes<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Various blend modes supported by Pixi.</p>
<p>IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>blendModes.NORMAL</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.ADD</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.MULTIPLY</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.SCREEN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.OVERLAY</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.DARKEN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.LIGHTEN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.COLOR_DODGE</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.COLOR_BURN</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.HARD_LIGHT</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.SOFT_LIGHT</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.DIFFERENCE</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.EXCLUSION</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.HUE</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.SATURATION</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.COLOR</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>blendModes.LUMINOSITY</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-499">line 499</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BOTTOM_CENTER"><span class="type-signature">&lt;constant> </span>BOTTOM_CENTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a bottom-center alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-465">line 465</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BOTTOM_LEFT"><span class="type-signature">&lt;constant> </span>BOTTOM_LEFT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a bottom-left alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-458">line 458</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BOTTOM_RIGHT"><span class="type-signature">&lt;constant> </span>BOTTOM_RIGHT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a bottom-right alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-472">line 472</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="BUTTON"><span class="type-signature">&lt;constant> </span>BUTTON<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-101">line 101</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CANVAS"><span class="type-signature">&lt;constant> </span>CANVAS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Canvas Renderer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-38">line 38</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CANVAS_FILTER"><span class="type-signature">&lt;constant> </span>CANVAS_FILTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-192">line 192</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CENTER"><span class="type-signature">&lt;constant> </span>CENTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a center alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-430">line 430</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CIRCLE"><span class="type-signature">&lt;constant> </span>CIRCLE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-241">line 241</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="CREATURE"><span class="type-signature">&lt;constant> </span>CREATURE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-283">line 283</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="DOWN"><span class="type-signature">&lt;constant> </span>DOWN<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-87">line 87</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ELLIPSE"><span class="type-signature">&lt;constant> </span>ELLIPSE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-206">line 206</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="EMITTER"><span class="type-signature">&lt;constant> </span>EMITTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-171">line 171</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="GAMES"><span class="type-signature">&lt;constant> </span>GAMES<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>An array of Phaser game instances.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-24">line 24</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="GRAPHICS"><span class="type-signature">&lt;constant> </span>GRAPHICS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-115">line 115</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="GROUP"><span class="type-signature">&lt;constant> </span>GROUP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-143">line 143</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="HEADLESS"><span class="type-signature">&lt;constant> </span>HEADLESS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Headless renderer (not visual output)</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-52">line 52</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="HORIZONTAL"><span class="type-signature">&lt;constant> </span>HORIZONTAL<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A horizontal orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-304">line 304</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="IMAGE"><span class="type-signature">&lt;constant> </span>IMAGE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-108">line 108</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LANDSCAPE"><span class="type-signature">&lt;constant> </span>LANDSCAPE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A landscape orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-318">line 318</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LEFT"><span class="type-signature">&lt;constant> </span>LEFT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-66">line 66</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LEFT_BOTTOM"><span class="type-signature">&lt;constant> </span>LEFT_BOTTOM<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a left-bottom alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-423">line 423</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LEFT_CENTER"><span class="type-signature">&lt;constant> </span>LEFT_CENTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a left-center alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-416">line 416</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LEFT_TOP"><span class="type-signature">&lt;constant> </span>LEFT_TOP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a left-top alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-409">line 409</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="LINE"><span class="type-signature">&lt;constant> </span>LINE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-255">line 255</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="MATRIX"><span class="type-signature">&lt;constant> </span>MATRIX<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-262">line 262</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="NONE"><span class="type-signature">&lt;constant> </span>NONE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-59">line 59</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="PENDING_ATLAS"><span class="type-signature">&lt;constant> </span>PENDING_ATLAS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-297">line 297</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="POINT"><span class="type-signature">&lt;constant> </span>POINT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-269">line 269</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="POINTER"><span class="type-signature">&lt;constant> </span>POINTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-227">line 227</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="POLYGON"><span class="type-signature">&lt;constant> </span>POLYGON<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-178">line 178</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="PORTRAIT"><span class="type-signature">&lt;constant> </span>PORTRAIT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A portrait orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-325">line 325</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RECTANGLE"><span class="type-signature">&lt;constant> </span>RECTANGLE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-248">line 248</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RENDERTEXTURE"><span class="type-signature">&lt;constant> </span>RENDERTEXTURE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-150">line 150</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RETROFONT"><span class="type-signature">&lt;constant> </span>RETROFONT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-220">line 220</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RIGHT"><span class="type-signature">&lt;constant> </span>RIGHT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-73">line 73</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RIGHT_BOTTOM"><span class="type-signature">&lt;constant> </span>RIGHT_BOTTOM<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a right-bottom alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-451">line 451</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RIGHT_CENTER"><span class="type-signature">&lt;constant> </span>RIGHT_CENTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a right-center alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-444">line 444</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="RIGHT_TOP"><span class="type-signature">&lt;constant> </span>RIGHT_TOP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a right-top alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-437">line 437</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ROPE"><span class="type-signature">&lt;constant> </span>ROPE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-234">line 234</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ROUNDEDRECTANGLE"><span class="type-signature">&lt;constant> </span>ROUNDEDRECTANGLE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-276">line 276</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="scaleModes"><span class="type-signature">&lt;constant> </span>scaleModes<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The scale modes that are supported by Pixi.</p>
<p>The DEFAULT scale mode affects the default scaling mode of future operations.<br>It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>Phaser.scaleModes</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="default">
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>scaleModes.DEFAULT</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
LINEAR
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>scaleModes.LINEAR</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
</td>
<td class="description last"><p>Smooth scaling</p></td>
</tr>
<tr>
<td class="name"><code>scaleModes.NEAREST</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
</td>
<td class="description last"><p>Pixelating scaling</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-532">line 532</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="SPRITE"><span class="type-signature">&lt;constant> </span>SPRITE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-94">line 94</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="SPRITEBATCH"><span class="type-signature">&lt;constant> </span>SPRITEBATCH<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-213">line 213</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TEXT"><span class="type-signature">&lt;constant> </span>TEXT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-122">line 122</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TILEMAP"><span class="type-signature">&lt;constant> </span>TILEMAP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-157">line 157</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TILEMAPLAYER"><span class="type-signature">&lt;constant> </span>TILEMAPLAYER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-164">line 164</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TILESPRITE"><span class="type-signature">&lt;constant> </span>TILESPRITE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-129">line 129</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TOP_CENTER"><span class="type-signature">&lt;constant> </span>TOP_CENTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a top-center alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-395">line 395</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TOP_LEFT"><span class="type-signature">&lt;constant> </span>TOP_LEFT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a top-left alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-388">line 388</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="TOP_RIGHT"><span class="type-signature">&lt;constant> </span>TOP_RIGHT<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A constant representing a top-right alignment or position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-402">line 402</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="UP"><span class="type-signature">&lt;constant> </span>UP<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Direction constant.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-80">line 80</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="VERSION"><span class="type-signature">&lt;constant> </span>VERSION<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>The Phaser version number.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-17">line 17</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="VERTICAL"><span class="type-signature">&lt;constant> </span>VERTICAL<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A vertical orientation</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-311">line 311</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="VIDEO"><span class="type-signature">&lt;constant> </span>VIDEO<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-290">line 290</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="WEBGL"><span class="type-signature">&lt;constant> </span>WEBGL<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>WebGL Renderer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-45">line 45</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="WEBGL_FILTER"><span class="type-signature">&lt;constant> </span>WEBGL_FILTER<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Game Object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_Phaser.js.html">Phaser.js</a>, <a href="src_Phaser.js.html#sunlight-1-line-199">line 199</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="displayList"><span class="type-signature"></span>displayList<span class="signature">(<span class="optional">displayObject</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Call this function from the Dev Tools console.</p>
<p>It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.</p>
<p><strong>Note</strong> Requires a browser that supports console.group and console.groupEnd (such as Chrome)</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The displayObject level display object to start from. Defaults to the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_utils_Debug.js.html">utils/Debug.js</a>, <a href="src_utils_Debug.js.html#sunlight-1-line-844">line 844</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="emit"><span class="type-signature"></span>emit<span class="signature">(eventName)</span><span class="type-signature"> &rarr; {Boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Emit an event to all registered event listeners.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>eventName</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"><p>The name of the event.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>Indication if we've emitted an event.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-54">line 54</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="listeners"><span class="type-signature"></span>listeners<span class="signature">(eventName)</span><span class="type-signature"> &rarr; {Array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Return a list of assigned event listeners.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>eventName</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"><p>The events that should be listed.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Array</span>
-
</div>
<div class="returns-desc param-desc">
<p>An array of listener functions</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-41">line 41</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mixin"><span class="type-signature"></span>mixin<span class="signature">(object)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Mixes in the properties of the EventTarget prototype onto another object</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>object</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The obj to mix into</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-34">line 34</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="off"><span class="type-signature"></span>off<span class="signature">(eventName, callback)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Remove event listeners.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>eventName</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"><p>The event we want to remove.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>The listener that we need to find.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-143">line 143</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="on"><span class="type-signature"></span>on<span class="signature">(eventName, callback)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Register a new EventListener for the given event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>eventName</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"><p>Name of the event.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">Functon</span>
</td>
<td class="description last"><p>fn Callback function.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-107">line 107</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="once"><span class="type-signature"></span>once<span class="signature">(eventName, callback)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add an EventListener that's only called once.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>eventName</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"><p>Name of the event.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>Callback function.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-124">line 124</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath."><span class="type-signature"></span>Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of PathPoints in this Path.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_Path.js.html">plugins/path/Path.js</a>, <a href="src_plugins_path_Path.js.html#sunlight-1-line-536">line 536</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeAllListeners"><span class="type-signature"></span>removeAllListeners<span class="signature">(eventName)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Remove all listeners or only the listeners for the specified event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>eventName</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"><p>The event you want to remove all listeners for.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-173">line 173</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stopImmediatePropagation"><span class="type-signature"></span>stopImmediatePropagation<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops the propagation of events to sibling listeners (no longer calls any listeners).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-277">line 277</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stopPropagation"><span class="type-signature"></span>stopPropagation<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops the propagation of events up the scene graph (prevents bubbling).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_plugins_path_EventTarget.js.html">plugins/path/EventTarget.js</a>, <a href="src_plugins_path_EventTarget.js.html#sunlight-1-line-268">line 268</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Type Definitions</h3>
<dl>
<dt>
<h4 class="name "
id="DisplayObject">DisplayObject</h4>
</dt>
<dd>
<div class="description">
<p>A display object is any object that can be rendered in the Phaser/pixi.js scene graph.</p>
<p>This includes <a href="Phaser.Group.html">Phaser.Group</a> (groups are display objects!),<br><a href="Phaser.Sprite.html">Phaser.Sprite</a>, <a href="Phaser.Button.html">Phaser.Button</a>, <a href="Phaser.Text.html">Phaser.Text</a><br>as well as PIXI.DisplayObject and all derived types.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2958">line 2958</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a>
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