mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
46 lines
2.5 KiB
JavaScript
46 lines
2.5 KiB
JavaScript
var Phaser;
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(function (Phaser) {
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(function (Renderer) {
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/// <reference path="../../_definitions.ts" />
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(function (Canvas) {
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var CanvasRenderer = (function () {
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function CanvasRenderer(game) {
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this._c = 0;
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this.game = game;
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this.cameraRenderer = new Phaser.Renderer.Canvas.CameraRenderer(game);
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this.groupRenderer = new Phaser.Renderer.Canvas.GroupRenderer(game);
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this.spriteRenderer = new Phaser.Renderer.Canvas.SpriteRenderer(game);
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this.geometryRenderer = new Phaser.Renderer.Canvas.GeometryRenderer(game);
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this.scrollZoneRenderer = new Phaser.Renderer.Canvas.ScrollZoneRenderer(game);
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this.tilemapRenderer = new Phaser.Renderer.Canvas.TilemapRenderer(game);
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}
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CanvasRenderer.prototype.render = function () {
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this._cameraList = this.game.world.getAllCameras();
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this.renderCount = 0;
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// Then iterate through world.group on them all (where not blacklisted, etc)
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for(this._c = 0; this._c < this._cameraList.length; this._c++) {
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if(this._cameraList[this._c].visible) {
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this.cameraRenderer.preRender(this._cameraList[this._c]);
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this.game.world.group.render(this._cameraList[this._c]);
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this.cameraRenderer.postRender(this._cameraList[this._c]);
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}
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}
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this.renderTotal = this.renderCount;
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};
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CanvasRenderer.prototype.renderGameObject = function (camera, object) {
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if(object.type == Phaser.Types.SPRITE || object.type == Phaser.Types.BUTTON) {
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this.spriteRenderer.render(camera, object);
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} else if(object.type == Phaser.Types.SCROLLZONE) {
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this.scrollZoneRenderer.render(camera, object);
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} else if(object.type == Phaser.Types.TILEMAP) {
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this.tilemapRenderer.render(camera, object);
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}
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};
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return CanvasRenderer;
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})();
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Canvas.CanvasRenderer = CanvasRenderer;
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})(Renderer.Canvas || (Renderer.Canvas = {}));
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var Canvas = Renderer.Canvas;
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})(Phaser.Renderer || (Phaser.Renderer = {}));
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var Renderer = Phaser.Renderer;
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})(Phaser || (Phaser = {}));
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