mirror of
https://github.com/photonstorm/phaser
synced 2024-12-22 02:53:27 +00:00
366 lines
18 KiB
JavaScript
366 lines
18 KiB
JavaScript
var Phaser;
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(function (Phaser) {
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/// <reference path="../_definitions.ts" />
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/**
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* Phaser - Physics - TileMapCell
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*/
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(function (Physics) {
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var TileMapCell = (function () {
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function TileMapCell(game, x, y, xw, yw) {
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this.game = game;
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this.ID = TileMapCell.TID_EMPTY//all tiles start empty
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;
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this.CTYPE = TileMapCell.CTYPE_EMPTY;
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this.pos = new Phaser.Vec2(x, y)//setup collision properties
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;
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this.xw = xw;
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this.yw = yw;
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this.minx = this.pos.x - this.xw;
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this.maxx = this.pos.x + this.xw;
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this.miny = this.pos.y - this.yw;
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this.maxy = this.pos.y + this.yw;
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//this stores tile-specific collision information
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this.signx = 0;
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this.signy = 0;
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this.sx = 0;
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this.sy = 0;
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}
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TileMapCell.TID_EMPTY = 0;
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TileMapCell.TID_FULL = 1;
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TileMapCell.TID_45DEGpn = 2;
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TileMapCell.TID_45DEGnn = 3;
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TileMapCell.TID_45DEGnp = 4;
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TileMapCell.TID_45DEGpp = 5;
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TileMapCell.TID_CONCAVEpn = 6;
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TileMapCell.TID_CONCAVEnn = 7;
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TileMapCell.TID_CONCAVEnp = 8;
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TileMapCell.TID_CONCAVEpp = 9;
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TileMapCell.TID_CONVEXpn = 10;
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TileMapCell.TID_CONVEXnn = 11;
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TileMapCell.TID_CONVEXnp = 12;
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TileMapCell.TID_CONVEXpp = 13;
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TileMapCell.TID_22DEGpnS = 14;
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TileMapCell.TID_22DEGnnS = 15;
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TileMapCell.TID_22DEGnpS = 16;
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TileMapCell.TID_22DEGppS = 17;
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TileMapCell.TID_22DEGpnB = 18;
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TileMapCell.TID_22DEGnnB = 19;
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TileMapCell.TID_22DEGnpB = 20;
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TileMapCell.TID_22DEGppB = 21;
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TileMapCell.TID_67DEGpnS = 22;
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TileMapCell.TID_67DEGnnS = 23;
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TileMapCell.TID_67DEGnpS = 24;
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TileMapCell.TID_67DEGppS = 25;
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TileMapCell.TID_67DEGpnB = 26;
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TileMapCell.TID_67DEGnnB = 27;
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TileMapCell.TID_67DEGnpB = 28;
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TileMapCell.TID_67DEGppB = 29;
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TileMapCell.TID_HALFd = 30;
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TileMapCell.TID_HALFr = 31;
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TileMapCell.TID_HALFu = 32;
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TileMapCell.TID_HALFl = 33;
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TileMapCell.CTYPE_EMPTY = 0;
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TileMapCell.CTYPE_FULL = 1;
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TileMapCell.CTYPE_45DEG = 2;
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TileMapCell.CTYPE_CONCAVE = 6;
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TileMapCell.CTYPE_CONVEX = 10;
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TileMapCell.CTYPE_22DEGs = 14;
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TileMapCell.CTYPE_22DEGb = 18;
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TileMapCell.CTYPE_67DEGs = 22;
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TileMapCell.CTYPE_67DEGb = 26;
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TileMapCell.CTYPE_HALF = 30;
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TileMapCell.prototype.SetState = //these functions are used to update the cell
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//note: ID is assumed to NOT be "empty" state..
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//if it IS the empty state, the tile clears itself
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function (ID) {
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if(ID == TileMapCell.TID_EMPTY) {
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this.Clear();
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} else {
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//set tile state to a non-emtpy value, and update it's edges and those of the neighbors
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this.ID = ID;
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this.UpdateType();
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//this.Draw();
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}
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return this;
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};
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TileMapCell.prototype.Clear = function () {
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//tile was on, turn it off
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this.ID = TileMapCell.TID_EMPTY;
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this.UpdateType();
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//this.Draw();
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};
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TileMapCell.prototype.render = function (context) {
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context.beginPath();
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context.strokeStyle = 'rgb(255,255,0)';
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context.strokeRect(this.minx, this.miny, this.xw * 2, this.yw * 2);
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context.strokeRect(this.pos.x, this.pos.y, 2, 2);
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context.closePath();
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};
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TileMapCell.prototype.UpdateType = //this converts a tile from implicitly-defined (via ID), to explicit (via properties)
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function () {
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if(0 < this.ID) {
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//tile is non-empty; collide
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if(this.ID < TileMapCell.CTYPE_45DEG) {
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//TID_FULL
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this.CTYPE = TileMapCell.CTYPE_FULL;
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this.signx = 0;
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this.signy = 0;
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this.sx = 0;
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this.sy = 0;
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} else if(this.ID < TileMapCell.CTYPE_CONCAVE) {
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//45deg
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this.CTYPE = TileMapCell.CTYPE_45DEG;
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if(this.ID == TileMapCell.TID_45DEGpn) {
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console.log('set tile as 45deg pn');
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this.signx = 1;
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this.signy = -1;
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this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
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;
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this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
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;
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} else if(this.ID == TileMapCell.TID_45DEGnn) {
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this.signx = -1;
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this.signy = -1;
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this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
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;
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this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
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;
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} else if(this.ID == TileMapCell.TID_45DEGnp) {
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this.signx = -1;
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this.signy = 1;
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this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
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;
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this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
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;
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} else if(this.ID == TileMapCell.TID_45DEGpp) {
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this.signx = 1;
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this.signy = 1;
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this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
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;
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this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
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;
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} else {
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//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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} else if(this.ID < TileMapCell.CTYPE_CONVEX) {
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//concave
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this.CTYPE = TileMapCell.CTYPE_CONCAVE;
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if(this.ID == TileMapCell.TID_CONCAVEpn) {
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this.signx = 1;
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this.signy = -1;
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this.sx = 0;
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this.sy = 0;
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} else if(this.ID == TileMapCell.TID_CONCAVEnn) {
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this.signx = -1;
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this.signy = -1;
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this.sx = 0;
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this.sy = 0;
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} else if(this.ID == TileMapCell.TID_CONCAVEnp) {
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this.signx = -1;
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this.signy = 1;
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this.sx = 0;
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this.sy = 0;
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} else if(this.ID == TileMapCell.TID_CONCAVEpp) {
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this.signx = 1;
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this.signy = 1;
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this.sx = 0;
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this.sy = 0;
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} else {
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//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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} else if(this.ID < TileMapCell.CTYPE_22DEGs) {
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//convex
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this.CTYPE = TileMapCell.CTYPE_CONVEX;
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if(this.ID == TileMapCell.TID_CONVEXpn) {
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this.signx = 1;
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this.signy = -1;
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this.sx = 0;
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this.sy = 0;
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} else if(this.ID == TileMapCell.TID_CONVEXnn) {
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this.signx = -1;
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this.signy = -1;
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this.sx = 0;
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this.sy = 0;
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} else if(this.ID == TileMapCell.TID_CONVEXnp) {
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this.signx = -1;
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this.signy = 1;
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this.sx = 0;
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this.sy = 0;
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} else if(this.ID == TileMapCell.TID_CONVEXpp) {
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this.signx = 1;
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this.signy = 1;
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this.sx = 0;
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this.sy = 0;
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} else {
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//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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} else if(this.ID < TileMapCell.CTYPE_22DEGb) {
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//22deg small
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this.CTYPE = TileMapCell.CTYPE_22DEGs;
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if(this.ID == TileMapCell.TID_22DEGpnS) {
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this.signx = 1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else if(this.ID == TileMapCell.TID_22DEGnnS) {
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this.signx = -1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else if(this.ID == TileMapCell.TID_22DEGnpS) {
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this.signx = -1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else if(this.ID == TileMapCell.TID_22DEGppS) {
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this.signx = 1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else {
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//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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} else if(this.ID < TileMapCell.CTYPE_67DEGs) {
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//22deg big
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this.CTYPE = TileMapCell.CTYPE_22DEGb;
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if(this.ID == TileMapCell.TID_22DEGpnB) {
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this.signx = 1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else if(this.ID == TileMapCell.TID_22DEGnnB) {
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this.signx = -1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else if(this.ID == TileMapCell.TID_22DEGnpB) {
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this.signx = -1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else if(this.ID == TileMapCell.TID_22DEGppB) {
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this.signx = 1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 1) / slen;
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this.sy = (this.signy * 2) / slen;
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} else {
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//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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} else if(this.ID < TileMapCell.CTYPE_67DEGb) {
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//67deg small
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this.CTYPE = TileMapCell.CTYPE_67DEGs;
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if(this.ID == TileMapCell.TID_67DEGpnS) {
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this.signx = 1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else if(this.ID == TileMapCell.TID_67DEGnnS) {
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this.signx = -1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else if(this.ID == TileMapCell.TID_67DEGnpS) {
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this.signx = -1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else if(this.ID == TileMapCell.TID_67DEGppS) {
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this.signx = 1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else {
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//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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} else if(this.ID < TileMapCell.CTYPE_HALF) {
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//67deg big
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this.CTYPE = TileMapCell.CTYPE_67DEGb;
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if(this.ID == TileMapCell.TID_67DEGpnB) {
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this.signx = 1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else if(this.ID == TileMapCell.TID_67DEGnnB) {
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this.signx = -1;
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this.signy = -1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else if(this.ID == TileMapCell.TID_67DEGnpB) {
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this.signx = -1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else if(this.ID == TileMapCell.TID_67DEGppB) {
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this.signx = 1;
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this.signy = 1;
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var slen = Math.sqrt(2 * 2 + 1 * 1);
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this.sx = (this.signx * 2) / slen;
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this.sy = (this.signy * 1) / slen;
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} else {
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//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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} else {
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//half-full tile
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this.CTYPE = TileMapCell.CTYPE_HALF;
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if(this.ID == TileMapCell.TID_HALFd) {
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this.signx = 0;
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this.signy = -1;
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this.sx = this.signx;
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this.sy = this.signy;
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} else if(this.ID == TileMapCell.TID_HALFu) {
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this.signx = 0;
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this.signy = 1;
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this.sx = this.signx;
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this.sy = this.signy;
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} else if(this.ID == TileMapCell.TID_HALFl) {
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this.signx = 1;
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this.signy = 0;
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this.sx = this.signx;
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this.sy = this.signy;
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} else if(this.ID == TileMapCell.TID_HALFr) {
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this.signx = -1;
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this.signy = 0;
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this.sx = this.signx;
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this.sy = this.signy;
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} else {
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//trace("BAAD TILE!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
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return false;
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}
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}
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} else {
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//TID_EMPTY
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this.CTYPE = TileMapCell.CTYPE_EMPTY;
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this.signx = 0;
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this.signy = 0;
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this.sx = 0;
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this.sy = 0;
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}
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};
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return TileMapCell;
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})();
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Physics.TileMapCell = TileMapCell;
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})(Phaser.Physics || (Phaser.Physics = {}));
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var Physics = Phaser.Physics;
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})(Phaser || (Phaser = {}));
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