mirror of
https://github.com/photonstorm/phaser
synced 2024-12-22 02:53:27 +00:00
250 lines
8.8 KiB
JavaScript
250 lines
8.8 KiB
JavaScript
/// <reference path="../_definitions.ts" />
|
|
/**
|
|
* Phaser - Keyboard
|
|
*
|
|
* The Keyboard class handles keyboard interactions with the game and the resulting events.
|
|
* The avoid stealing all browser input we don't use event.preventDefault. If you would like to trap a specific key however
|
|
* then use the addKeyCapture() method.
|
|
*/
|
|
var Phaser;
|
|
(function (Phaser) {
|
|
var Keyboard = (function () {
|
|
function Keyboard(game) {
|
|
this._keys = {
|
|
};
|
|
this._capture = {
|
|
};
|
|
/**
|
|
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
|
|
* @type {bool}
|
|
*/
|
|
this.disabled = false;
|
|
this.game = game;
|
|
}
|
|
Keyboard.prototype.start = function () {
|
|
var _this = this;
|
|
this._onKeyDown = function (event) {
|
|
return _this.onKeyDown(event);
|
|
};
|
|
this._onKeyUp = function (event) {
|
|
return _this.onKeyUp(event);
|
|
};
|
|
document.body.addEventListener('keydown', this._onKeyDown, false);
|
|
document.body.addEventListener('keyup', this._onKeyUp, false);
|
|
};
|
|
Keyboard.prototype.stop = function () {
|
|
document.body.removeEventListener('keydown', this._onKeyDown);
|
|
document.body.removeEventListener('keyup', this._onKeyUp);
|
|
};
|
|
Keyboard.prototype.addKeyCapture = /**
|
|
* By default when a key is pressed Phaser will not stop the event from propagating up to the browser.
|
|
* There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll.
|
|
* You can use addKeyCapture to consume the keyboard event for specific keys so it doesn't bubble up to the the browser.
|
|
* Pass in either a single keycode or an array of keycodes.
|
|
* @param {Any} keycode
|
|
*/
|
|
function (keycode) {
|
|
if(typeof keycode === 'object') {
|
|
for(var i = 0; i < keycode.length; i++) {
|
|
this._capture[keycode[i]] = true;
|
|
}
|
|
} else {
|
|
this._capture[keycode] = true;
|
|
}
|
|
};
|
|
Keyboard.prototype.removeKeyCapture = /**
|
|
* @param {Number} keycode
|
|
*/
|
|
function (keycode) {
|
|
delete this._capture[keycode];
|
|
};
|
|
Keyboard.prototype.clearCaptures = function () {
|
|
this._capture = {
|
|
};
|
|
};
|
|
Keyboard.prototype.onKeyDown = /**
|
|
* @param {KeyboardEvent} event
|
|
*/
|
|
function (event) {
|
|
if(this.game.input.disabled || this.disabled) {
|
|
return;
|
|
}
|
|
if(this._capture[event.keyCode]) {
|
|
event.preventDefault();
|
|
}
|
|
if(!this._keys[event.keyCode]) {
|
|
this._keys[event.keyCode] = {
|
|
isDown: true,
|
|
timeDown: this.game.time.now,
|
|
timeUp: 0
|
|
};
|
|
} else {
|
|
this._keys[event.keyCode].isDown = true;
|
|
this._keys[event.keyCode].timeDown = this.game.time.now;
|
|
}
|
|
};
|
|
Keyboard.prototype.onKeyUp = /**
|
|
* @param {KeyboardEvent} event
|
|
*/
|
|
function (event) {
|
|
if(this.game.input.disabled || this.disabled) {
|
|
return;
|
|
}
|
|
if(this._capture[event.keyCode]) {
|
|
event.preventDefault();
|
|
}
|
|
if(!this._keys[event.keyCode]) {
|
|
this._keys[event.keyCode] = {
|
|
isDown: false,
|
|
timeDown: 0,
|
|
timeUp: this.game.time.now
|
|
};
|
|
} else {
|
|
this._keys[event.keyCode].isDown = false;
|
|
this._keys[event.keyCode].timeUp = this.game.time.now;
|
|
}
|
|
};
|
|
Keyboard.prototype.reset = function () {
|
|
for(var key in this._keys) {
|
|
this._keys[key].isDown = false;
|
|
}
|
|
};
|
|
Keyboard.prototype.justPressed = /**
|
|
* @param {Number} keycode
|
|
* @param {Number} [duration]
|
|
* @return {bool}
|
|
*/
|
|
function (keycode, duration) {
|
|
if (typeof duration === "undefined") { duration = 250; }
|
|
if(this._keys[keycode] && this._keys[keycode].isDown === true && (this.game.time.now - this._keys[keycode].timeDown < duration)) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
};
|
|
Keyboard.prototype.justReleased = /**
|
|
* @param {Number} keycode
|
|
* @param {Number} [duration]
|
|
* @return {bool}
|
|
*/
|
|
function (keycode, duration) {
|
|
if (typeof duration === "undefined") { duration = 250; }
|
|
if(this._keys[keycode] && this._keys[keycode].isDown === false && (this.game.time.now - this._keys[keycode].timeUp < duration)) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
};
|
|
Keyboard.prototype.isDown = /**
|
|
* @param {Number} keycode
|
|
* @return {bool}
|
|
*/
|
|
function (keycode) {
|
|
if(this._keys[keycode]) {
|
|
return this._keys[keycode].isDown;
|
|
} else {
|
|
return false;
|
|
}
|
|
};
|
|
Keyboard.A = "A".charCodeAt(0);
|
|
Keyboard.B = "B".charCodeAt(0);
|
|
Keyboard.C = "C".charCodeAt(0);
|
|
Keyboard.D = "D".charCodeAt(0);
|
|
Keyboard.E = "E".charCodeAt(0);
|
|
Keyboard.F = "F".charCodeAt(0);
|
|
Keyboard.G = "G".charCodeAt(0);
|
|
Keyboard.H = "H".charCodeAt(0);
|
|
Keyboard.I = "I".charCodeAt(0);
|
|
Keyboard.J = "J".charCodeAt(0);
|
|
Keyboard.K = "K".charCodeAt(0);
|
|
Keyboard.L = "L".charCodeAt(0);
|
|
Keyboard.M = "M".charCodeAt(0);
|
|
Keyboard.N = "N".charCodeAt(0);
|
|
Keyboard.O = "O".charCodeAt(0);
|
|
Keyboard.P = "P".charCodeAt(0);
|
|
Keyboard.Q = "Q".charCodeAt(0);
|
|
Keyboard.R = "R".charCodeAt(0);
|
|
Keyboard.S = "S".charCodeAt(0);
|
|
Keyboard.T = "T".charCodeAt(0);
|
|
Keyboard.U = "U".charCodeAt(0);
|
|
Keyboard.V = "V".charCodeAt(0);
|
|
Keyboard.W = "W".charCodeAt(0);
|
|
Keyboard.X = "X".charCodeAt(0);
|
|
Keyboard.Y = "Y".charCodeAt(0);
|
|
Keyboard.Z = "Z".charCodeAt(0);
|
|
Keyboard.ZERO = "0".charCodeAt(0);
|
|
Keyboard.ONE = "1".charCodeAt(0);
|
|
Keyboard.TWO = "2".charCodeAt(0);
|
|
Keyboard.THREE = "3".charCodeAt(0);
|
|
Keyboard.FOUR = "4".charCodeAt(0);
|
|
Keyboard.FIVE = "5".charCodeAt(0);
|
|
Keyboard.SIX = "6".charCodeAt(0);
|
|
Keyboard.SEVEN = "7".charCodeAt(0);
|
|
Keyboard.EIGHT = "8".charCodeAt(0);
|
|
Keyboard.NINE = "9".charCodeAt(0);
|
|
Keyboard.NUMPAD_0 = 96;
|
|
Keyboard.NUMPAD_1 = 97;
|
|
Keyboard.NUMPAD_2 = 98;
|
|
Keyboard.NUMPAD_3 = 99;
|
|
Keyboard.NUMPAD_4 = 100;
|
|
Keyboard.NUMPAD_5 = 101;
|
|
Keyboard.NUMPAD_6 = 102;
|
|
Keyboard.NUMPAD_7 = 103;
|
|
Keyboard.NUMPAD_8 = 104;
|
|
Keyboard.NUMPAD_9 = 105;
|
|
Keyboard.NUMPAD_MULTIPLY = 106;
|
|
Keyboard.NUMPAD_ADD = 107;
|
|
Keyboard.NUMPAD_ENTER = 108;
|
|
Keyboard.NUMPAD_SUBTRACT = 109;
|
|
Keyboard.NUMPAD_DECIMAL = 110;
|
|
Keyboard.NUMPAD_DIVIDE = 111;
|
|
Keyboard.F1 = 112;
|
|
Keyboard.F2 = 113;
|
|
Keyboard.F3 = 114;
|
|
Keyboard.F4 = 115;
|
|
Keyboard.F5 = 116;
|
|
Keyboard.F6 = 117;
|
|
Keyboard.F7 = 118;
|
|
Keyboard.F8 = 119;
|
|
Keyboard.F9 = 120;
|
|
Keyboard.F10 = 121;
|
|
Keyboard.F11 = 122;
|
|
Keyboard.F12 = 123;
|
|
Keyboard.F13 = 124;
|
|
Keyboard.F14 = 125;
|
|
Keyboard.F15 = 126;
|
|
Keyboard.COLON = 186;
|
|
Keyboard.EQUALS = 187;
|
|
Keyboard.UNDERSCORE = 189;
|
|
Keyboard.QUESTION_MARK = 191;
|
|
Keyboard.TILDE = 192;
|
|
Keyboard.OPEN_BRACKET = 219;
|
|
Keyboard.BACKWARD_SLASH = 220;
|
|
Keyboard.CLOSED_BRACKET = 221;
|
|
Keyboard.QUOTES = 222;
|
|
Keyboard.BACKSPACE = 8;
|
|
Keyboard.TAB = 9;
|
|
Keyboard.CLEAR = 12;
|
|
Keyboard.ENTER = 13;
|
|
Keyboard.SHIFT = 16;
|
|
Keyboard.CONTROL = 17;
|
|
Keyboard.ALT = 18;
|
|
Keyboard.CAPS_LOCK = 20;
|
|
Keyboard.ESC = 27;
|
|
Keyboard.SPACEBAR = 32;
|
|
Keyboard.PAGE_UP = 33;
|
|
Keyboard.PAGE_DOWN = 34;
|
|
Keyboard.END = 35;
|
|
Keyboard.HOME = 36;
|
|
Keyboard.LEFT = 37;
|
|
Keyboard.UP = 38;
|
|
Keyboard.RIGHT = 39;
|
|
Keyboard.DOWN = 40;
|
|
Keyboard.INSERT = 45;
|
|
Keyboard.DELETE = 46;
|
|
Keyboard.HELP = 47;
|
|
Keyboard.NUM_LOCK = 144;
|
|
return Keyboard;
|
|
})();
|
|
Phaser.Keyboard = Keyboard;
|
|
})(Phaser || (Phaser = {}));
|