phaser/todo/TS Source/geom/Rectangle.js
2013-09-13 16:16:48 +01:00

295 lines
12 KiB
JavaScript

/// <reference path="../_definitions.ts" />
/**
* Rectangle
*
* @desc A Rectangle object is an area defined by its position, as indicated by its top-left corner (x,y) and width and height.
*
* @version 1.6 - 24th May 2013
* @author Richard Davey
*/
var Phaser;
(function (Phaser) {
var Rectangle = (function () {
/**
* Creates a new Rectangle object with the top-left corner specified by the x and y parameters and with the specified width and height parameters. If you call this function without parameters, a Rectangle with x, y, width, and height properties set to 0 is created.
* @class Rectangle
* @constructor
* @param {Number} x The x coordinate of the top-left corner of the Rectangle.
* @param {Number} y The y coordinate of the top-left corner of the Rectangle.
* @param {Number} width The width of the Rectangle in pixels.
* @param {Number} height The height of the Rectangle in pixels.
* @return {Rectangle} This Rectangle object
**/
function Rectangle(x, y, width, height) {
if (typeof x === "undefined") { x = 0; }
if (typeof y === "undefined") { y = 0; }
if (typeof width === "undefined") { width = 0; }
if (typeof height === "undefined") { height = 0; }
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
Object.defineProperty(Rectangle.prototype, "halfWidth", {
get: /**
* Half of the width of the Rectangle
* @property halfWidth
* @type Number
**/
function () {
return Math.round(this.width / 2);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "halfHeight", {
get: /**
* Half of the height of the Rectangle
* @property halfHeight
* @type Number
**/
function () {
return Math.round(this.height / 2);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "bottom", {
get: /**
* The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property.
* @method bottom
* @return {Number}
**/
function () {
return this.y + this.height;
},
set: /**
* The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property.
* @method bottom
* @param {Number} value
**/
function (value) {
if(value <= this.y) {
this.height = 0;
} else {
this.height = (this.y - value);
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "bottomRight", {
set: /**
* Sets the bottom-right corner of the Rectangle, determined by the values of the given Point object.
* @method bottomRight
* @param {Point} value
**/
function (value) {
this.right = value.x;
this.bottom = value.y;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "left", {
get: /**
* The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on the y and height properties. However it does affect the width property, whereas changing the x value does not affect the width property.
* @method left
* @ return {number}
**/
function () {
return this.x;
},
set: /**
* The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on the y and height properties.
* However it does affect the width, whereas changing the x value does not affect the width property.
* @method left
* @param {Number} value
**/
function (value) {
if(value >= this.right) {
this.width = 0;
} else {
this.width = this.right - value;
}
this.x = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "right", {
get: /**
* The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties.
* However it does affect the width property.
* @method right
* @return {Number}
**/
function () {
return this.x + this.width;
},
set: /**
* The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties.
* However it does affect the width property.
* @method right
* @param {Number} value
**/
function (value) {
if(value <= this.x) {
this.width = 0;
} else {
this.width = this.x + value;
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "volume", {
get: /**
* The volume of the Rectangle derived from width * height
* @method volume
* @return {Number}
**/
function () {
return this.width * this.height;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "perimeter", {
get: /**
* The perimeter size of the Rectangle. This is the sum of all 4 sides.
* @method perimeter
* @return {Number}
**/
function () {
return (this.width * 2) + (this.height * 2);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "top", {
get: /**
* The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties.
* However it does affect the height property, whereas changing the y value does not affect the height property.
* @method top
* @return {Number}
**/
function () {
return this.y;
},
set: /**
* The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties.
* However it does affect the height property, whereas changing the y value does not affect the height property.
* @method top
* @param {Number} value
**/
function (value) {
if(value >= this.bottom) {
this.height = 0;
this.y = value;
} else {
this.height = (this.bottom - value);
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "topLeft", {
set: /**
* The location of the Rectangles top-left corner, determined by the x and y coordinates of the Point.
* @method topLeft
* @param {Point} value
**/
function (value) {
this.x = value.x;
this.y = value.y;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "empty", {
get: /**
* Determines whether or not this Rectangle object is empty.
* @method isEmpty
* @return {bool} A value of true if the Rectangle objects width or height is less than or equal to 0; otherwise false.
**/
function () {
return (!this.width || !this.height);
},
set: /**
* Sets all of the Rectangle object's properties to 0. A Rectangle object is empty if its width or height is less than or equal to 0.
* @method setEmpty
* @return {Rectangle} This Rectangle object
**/
function (value) {
this.setTo(0, 0, 0, 0);
},
enumerable: true,
configurable: true
});
Rectangle.prototype.offset = /**
* Adjusts the location of the Rectangle object, as determined by its top-left corner, by the specified amounts.
* @method offset
* @param {Number} dx Moves the x value of the Rectangle object by this amount.
* @param {Number} dy Moves the y value of the Rectangle object by this amount.
* @return {Rectangle} This Rectangle object.
**/
function (dx, dy) {
this.x += dx;
this.y += dy;
return this;
};
Rectangle.prototype.offsetPoint = /**
* Adjusts the location of the Rectangle object using a Point object as a parameter. This method is similar to the Rectangle.offset() method, except that it takes a Point object as a parameter.
* @method offsetPoint
* @param {Point} point A Point object to use to offset this Rectangle object.
* @return {Rectangle} This Rectangle object.
**/
function (point) {
return this.offset(point.x, point.y);
};
Rectangle.prototype.setTo = /**
* Sets the members of Rectangle to the specified values.
* @method setTo
* @param {Number} x The x coordinate of the top-left corner of the Rectangle.
* @param {Number} y The y coordinate of the top-left corner of the Rectangle.
* @param {Number} width The width of the Rectangle in pixels.
* @param {Number} height The height of the Rectangle in pixels.
* @return {Rectangle} This Rectangle object
**/
function (x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
return this;
};
Rectangle.prototype.floor = /**
* Runs Math.floor() on both the x and y values of this Rectangle.
* @method floor
**/
function () {
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
};
Rectangle.prototype.copyFrom = /**
* Copies the x, y, width and height properties from any given object to this Rectangle.
* @method copyFrom
* @param {any} source - The object to copy from.
* @return {Rectangle} This Rectangle object.
**/
function (source) {
return this.setTo(source.x, source.y, source.width, source.height);
};
Rectangle.prototype.toString = /**
* Returns a string representation of this object.
* @method toString
* @return {string} a string representation of the instance.
**/
function () {
return "[{Rectangle (x=" + this.x + " y=" + this.y + " width=" + this.width + " height=" + this.height + " empty=" + this.empty + ")}]";
};
return Rectangle;
})();
Phaser.Rectangle = Rectangle;
})(Phaser || (Phaser = {}));