mirror of
https://github.com/photonstorm/phaser
synced 2024-12-22 02:53:27 +00:00
112 lines
No EOL
3 KiB
TypeScript
112 lines
No EOL
3 KiB
TypeScript
/// <reference path="../_definitions.ts" />
|
|
|
|
/**
|
|
* Phaser - Components - Events
|
|
*
|
|
* Signals that are dispatched by the Sprite and its various components
|
|
*/
|
|
|
|
module Phaser.Components {
|
|
|
|
export class Events {
|
|
|
|
/**
|
|
* The Events component is a collection of events fired by the parent game object and its components.
|
|
* @param parent The game object using this Input component
|
|
*/
|
|
constructor(parent: Phaser.Sprite) {
|
|
|
|
this.game = parent.game;
|
|
this._parent = parent;
|
|
|
|
this.onAddedToGroup = new Phaser.Signal;
|
|
this.onRemovedFromGroup = new Phaser.Signal;
|
|
this.onKilled = new Phaser.Signal;
|
|
this.onRevived = new Phaser.Signal;
|
|
this.onOutOfBounds = new Phaser.Signal;
|
|
|
|
}
|
|
|
|
/**
|
|
* Reference to Phaser.Game
|
|
*/
|
|
public game: Phaser.Game;
|
|
|
|
/**
|
|
* Local private reference to its parent game object.
|
|
*/
|
|
private _parent: Phaser.Sprite;
|
|
|
|
/**
|
|
* Dispatched by the Group this Sprite is added to.
|
|
*/
|
|
public onAddedToGroup: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Group this Sprite is removed from.
|
|
*/
|
|
public onRemovedFromGroup: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched when this Sprite is killed.
|
|
*/
|
|
public onKilled: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched when this Sprite is revived.
|
|
*/
|
|
public onRevived: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Input component when a pointer moves over an Input enabled sprite.
|
|
*/
|
|
public onInputOver: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Input component when a pointer moves out of an Input enabled sprite.
|
|
*/
|
|
public onInputOut: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Input component when a pointer is pressed down on an Input enabled sprite.
|
|
*/
|
|
public onInputDown: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Input component when a pointer is released over an Input enabled sprite
|
|
*/
|
|
public onInputUp: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Input component when the Sprite starts being dragged
|
|
*/
|
|
public onDragStart: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Input component when the Sprite stops being dragged
|
|
*/
|
|
public onDragStop: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Animation component when the Sprite starts being animated
|
|
*/
|
|
public onAnimationStart: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Animation component when the Sprite animation completes
|
|
*/
|
|
public onAnimationComplete: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Animation component when the Sprite animation loops
|
|
*/
|
|
public onAnimationLoop: Phaser.Signal;
|
|
|
|
/**
|
|
* Dispatched by the Sprite when it first leaves the world bounds
|
|
*/
|
|
public onOutOfBounds: Phaser.Signal;
|
|
|
|
}
|
|
|
|
} |