phaser/todo/TS Source/core/Plugin.ts
2013-09-13 16:16:48 +01:00

117 lines
3 KiB
TypeScript

/// <reference path="../_definitions.ts" />
/**
* Phaser - Plugin
*/
module Phaser {
export class Plugin {
constructor(game: Phaser.Game, parent) {
this.game = game;
this.parent = parent;
this.active = false;
this.visible = false;
this.hasPreUpdate = false;
this.hasUpdate = false;
this.hasPostUpdate = false;
this.hasPreRender = false;
this.hasRender = false;
this.hasPostRender = false;
}
/**
* Local reference to Game.
*/
public game: Phaser.Game;
/**
* The object that owns this Plugin (i.e. Camera, Game, Stage, etc).
*/
public parent;
/**
* Controls whether preUpdate, update or postUpdate are called
*/
public active: bool;
/**
* Controls whether preRender, render or postRender are called
*/
public visible: bool;
/**
* Quick access bools to avoid having to do a function existence check during tight inner loops
*/
public hasPreUpdate: bool;
public hasUpdate: bool;
public hasPostUpdate: bool;
public hasPreRender: bool;
public hasRender: bool;
public hasPostRender: bool;
/**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
* It is only called if active is set to true.
*/
public preUpdate() {
}
/**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
* It is only called if active is set to true.
*/
public update() {
}
/**
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
* It is only called if active is set to true.
*/
public postUpdate() {
}
/**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
public preRender() {
}
/**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
public render() {
}
/**
* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
* It is only called if visible is set to true.
*/
public postRender() {
}
/**
* Clear down this Plugin and null out references
*/
public destroy() {
this.game = null;
this.parent = null;
this.active = false;
this.visible = false;
}
}
}