phaser/typescript/pixi.d.ts
2015-01-02 18:22:11 +00:00

1900 lines
49 KiB
TypeScript

// Type definitions for PIXI 2.2.0 dev 2014-16-12
// Project: https://github.com/GoodBoyDigital/pixi.js/
declare module PIXI {
export var WEBGL_RENDERER: number;
export var CANVAS_RENDERER: number;
export var VERSION: string;
export enum blendModes {
NORMAL,
ADD,
MULTIPLY,
SCREEN,
OVERLAY,
DARKEN,
LIGHTEN,
COLOR_DODGE,
COLOR_BURN,
HARD_LIGHT,
SOFT_LIGHT,
DIFFERENCE,
EXCLUSION,
HUE,
SATURATION,
COLOR,
LUMINOSITY
}
export enum scaleModes {
DEFAULT,
LINEAR,
NEAREST
}
export var defaultRenderOptions: PixiRendererOptions;
export var INTERACTION_REQUENCY: number;
export var AUTO_PREVENT_DEFAULT: boolean;
export var PI_2: number;
export var RAD_TO_DEG: number;
export var DEG_TO_RAD: number;
export var RETINA_PREFIX: string;
export var identityMatrix: Matrix;
export var glContexts: WebGLRenderingContext[];
export var instances: any[];
export var BaseTextureCache: { [key: string]: BaseTexture }
export var TextureCache: { [key: string]: Texture }
export function isPowerOfTwo(width: number, height: number): boolean;
export function rgb2hex(rgb: number[]): string;
export function hex2rgb(hex: string): number[];
export function autoDetectRenderer(width?: number, height?: number, options?: PixiRendererOptions): PixiRenderer;
export function autoDetectRecommendedRenderer(width?: number, height?: number, options?: PixiRendererOptions): PixiRenderer;
export function canUseNewCanvasBlendModes(): boolean;
export function getNextPowerOfTwo(number: number): number;
export function AjaxRequest(): XMLHttpRequest;
export function CompileFragmentShader(gl: WebGLRenderingContext, shaderSrc: string[]): any;
export function CompileProgram(gl: WebGLRenderingContext, vertexSrc: string[], fragmentSrc: string[]): any;
export interface IEventCallback {
(e?: IEvent): void
}
export interface IEvent {
type: string;
content: any;
}
export interface HitArea {
contains(x: number, y: number): boolean;
}
export interface IInteractionDataCallback {
(interactionData: InteractionData): void
}
export interface PixiRenderer {
autoResize: boolean;
height: number;
transparent: boolean;
type: number;
width: number;
view: HTMLCanvasElement;
render(stage: Stage): void;
resize(width: number, height: number): void;
}
export interface PixiRendererOptions {
autoResize?: boolean;
antialias?: boolean;
clearBeforeRender?: boolean;
preserveDrawingBuffer?: boolean;
resolution?: number;
transparent?: boolean;
view?: HTMLCanvasElement;
}
export interface BitmapTextStyle {
font?: string;
align?: string;
tint?: string;
}
export interface TextStyle {
align?: string;
dropShadow?: boolean;
dropShadowColor?: string;
dropShadowAngle?: number;
dropShadowDistance?: number;
fill?: string;
font?: string;
stroke?: string;
strokeThickness?: number;
wordWrap?: boolean;
wordWrapWidth?: number;
}
export interface Loader {
load(): void;
}
export interface MaskData {
alpha: number;
worldTransform: number[];
}
export interface RenderSession {
context: CanvasRenderingContext2D;
maskManager: CanvasMaskManager;
scaleMode: scaleModes;
smoothProperty: string;
roundPixels: boolean;
}
export interface ShaderAttribute {
// TODO: Find signature of shader attributes
}
export interface FilterBlock {
visible: boolean;
renderable: boolean;
}
export class AbstractFilter {
constructor(fragmentSrc: string[], uniforms: any);
dirty: boolean;
padding: number;
uniforms: any;
fragmentSrc: string[];
apply(frameBuffer: WebGLFramebuffer): void;
syncUniforms(): void;
}
export class AlphaMaskFilter extends AbstractFilter {
constructor(texture: Texture);
map: Texture;
onTextureLoaded(): void;
}
export class AsciiFilter extends AbstractFilter {
size: number;
}
export class AssetLoader implements Mixin {
assetURLs: string[];
crossorigin: boolean;
loadersByType: { [key: string]: Loader };
constructor(assetURLs: string[], crossorigin: boolean);
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
load(): void;
}
export class AtlasLoader implements Mixin {
url: string;
baseUrl: string;
crossorigin: boolean;
loaded: boolean;
constructor(url: string, crossorigin: boolean);
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
load(): void;
}
export class BaseTexture implements Mixin {
static fromImage(imageUrl: string, crossorigin?: boolean, scaleMode?: scaleModes): BaseTexture;
static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: scaleModes): BaseTexture;
constructor(source: HTMLImageElement, scaleMode: scaleModes);
constructor(source: HTMLCanvasElement, scaleMode: scaleModes);
height: number;
hasLoaded: boolean;
mipmap: boolean;
premultipliedAlpha: boolean;
resolution: number;
scaleMode: scaleModes;
source: HTMLImageElement;
width: number;
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
destroy(): void;
dirty(): void;
updateSourceImage(newSrc: string): void;
unloadFromGPU(): void;
}
export class BitmapFontLoader implements Mixin {
constructor(url: string, crossorigin: boolean);
baseUrl: string;
crossorigin: boolean;
texture: Texture;
url: string;
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
load(): void;
}
export class BitmapText extends DisplayObjectContainer {
static fonts: any;
constructor(text: string, style: BitmapTextStyle);
dirty: boolean;
fontName: string;
fontSize: number;
textWidth: number;
textHeight: number;
tint: number;
style: BitmapTextStyle;
setText(text: string): void;
setStyle(style: BitmapTextStyle): void;
}
export class BlurFilter extends AbstractFilter {
blur: number;
blurX: number;
blurY: number;
}
export class BlurXFilter extends AbstractFilter {
blur: number;
}
export class BlurYFilter extends AbstractFilter {
blur: number;
}
export class CanvasBuffer {
constructor(width: number, height: number);
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
height: number;
width: number;
clear(): void;
resize(width: number, height: number): void;
}
export class CanvasMaskManager {
pushMask(maskData: MaskData, renderSession: RenderSession): void;
popMask(renderSession: RenderSession): void;
}
export class CanvasRenderer implements PixiRenderer {
constructor(width?: number, height?: number, options?: PixiRendererOptions);
autoResize: boolean;
clearBeforeRender: boolean;
context: CanvasRenderingContext2D;
count: number;
height: number;
maskManager: CanvasMaskManager;
refresh: boolean;
renderSession: RenderSession;
resolution: number;
transparent: boolean;
type: number;
view: HTMLCanvasElement;
width: number;
destroy(removeView?: boolean): void;
render(stage: Stage): void;
resize(width: number, height: number): void;
}
export class CanvasTinter {
static getTintedTexture(sprite: Sprite, color: number): HTMLCanvasElement;
static tintWithMultiply(texture: Texture, color: number, canvas: HTMLCanvasElement): void;
static tintWithOverlay(texture: Texture, color: number, canvas: HTMLCanvasElement): void;
static tintWithPerPixel(texture: Texture, color: number, canvas: HTMLCanvasElement): void;
static roundColor(color: number): void;
static cacheStepsPerColorChannel: number;
static convertTintToImage: boolean;
static canUseMultiply: boolean;
static tintMethod: any;
}
export class Circle implements HitArea {
constructor(x: number, y: number, radius: number);
x: number;
y: number;
radius: number;
clone(): Circle;
contains(x: number, y: number): boolean;
getBounds(): Rectangle;
}
export class ColorMatrixFilter extends AbstractFilter {
matrix: Matrix;
}
export class ColorStepFilter extends AbstractFilter {
step: number;
}
export class ConvolutionFilter extends AbstractFilter {
constructor(matrix: number[], width: number, height: number);
matrix: Matrix;
width: number;
height: number;
}
export class CrossHatchFilter extends AbstractFilter {
blur: number;
}
export class DisplacementFilter extends AbstractFilter {
constructor(texture: Texture);
map: Texture;
offset: Point;
scale: Point;
}
export class DotScreenFilter extends AbstractFilter {
angle: number;
scale: Point;
}
export class DisplayObject {
alpha: number;
buttonMode: boolean;
cacheAsBitmap: boolean;
defaultCursor: string;
filterArea: Rectangle;
filters: AbstractFilter[];
hitArea: HitArea;
interactive: boolean;
mask: Graphics;
parent: DisplayObjectContainer;
pivot: Point;
position: Point;
renderable: boolean;
rotation: number;
scale: Point;
stage: Stage;
visible: boolean;
worldAlpha: number;
worldVisible: boolean;
x: number;
y: number;
click(e: InteractionData): void;
displayObjectUpdateTransform(): void;
getBounds(matrix?: Matrix): Rectangle;
getLocalBounds(): Rectangle;
generateTexture(resolution: number, scaleMode: scaleModes, renderer: PixiRenderer): RenderTexture;
mousedown(e: InteractionData): void;
mouseout(e: InteractionData): void;
mouseover(e: InteractionData): void;
mouseup(e: InteractionData): void;
mousemove(e: InteractionData): void;
mouseupoutside(e: InteractionData): void;
rightclick(e: InteractionData): void;
rightdown(e: InteractionData): void;
rightup(e: InteractionData): void;
rightupoutside(e: InteractionData): void;
setStageReference(stage: Stage): void;
tap(e: InteractionData): void;
toGlobal(position: Point): Point;
toLocal(position: Point, from: DisplayObject): Point;
touchend(e: InteractionData): void;
touchendoutside(e: InteractionData): void;
touchstart(e: InteractionData): void;
touchmove(e: InteractionData): void;
updateTransform(): void;
}
export class DisplayObjectContainer extends DisplayObject {
constructor();
children: DisplayObject[];
height: number;
width: number;
addChild(child: DisplayObject): DisplayObject;
addChildAt(child: DisplayObject, index: number): DisplayObject;
getBounds(): Rectangle;
getChildAt(index: number): DisplayObject;
getChildIndex(child: DisplayObject): number;
getLocalBounds(): Rectangle;
removeChild(child: DisplayObject): DisplayObject;
removeChildAt(index: number): DisplayObject;
removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[];
removeStageReference(): void;
setChildIndex(child: DisplayObject, index: number): void;
swapChildren(child: DisplayObject, child2: DisplayObject): void;
}
export class Ellipse implements HitArea {
constructor(x: number, y: number, width: number, height: number);
x: number;
y: number;
width: number;
height: number;
clone(): Ellipse;
contains(x: number, y: number): boolean;
getBounds(): Rectangle;
}
export class Event {
constructor(target: any, name: string, data: any);
target: any;
type: string;
data: any;
timeStamp: number;
stopPropagation(): void;
preventDefault(): void;
stopImmediatePropagation(): void;
}
export class EventTarget {
static mixin(obj: any): void;
}
export class FilterTexture {
constructor(gl: WebGLRenderingContext, width: number, height: number, scaleMode: scaleModes);
fragmentSrc: string[];
frameBuffer: WebGLFramebuffer;
gl: WebGLRenderingContext;
program: WebGLProgram;
scaleMode: number;
texture: WebGLTexture;
clear(): void;
resize(width: number, height: number): void;
destroy(): void;
}
export class GraphicsData {
constructor(lineWidth?: number, lineColor?: number, lineAlpha?: number, fillColor?: number, fillAlpha?: number, fill?: boolean, shape?: any);
lineWidth: number;
lineColor: number;
lineAlpha: number;
fillColor: number;
fillAlpha: number;
fill: boolean;
shape: any;
type: number;
}
export class Graphics extends DisplayObjectContainer {
static POLY: number;
static RECT: number;
static CIRC: number;
static ELIP: number;
static RREC: number;
blendMode: number;
boundsPadding: number;
fillAlpha: number;
isMask: boolean;
lineWidth: number;
lineColor: string;
tint: number;
worldAlpha: number;
arc(cx: number, cy: number, radius: number, startAngle: number, endAngle: number, anticlockwise: boolean): Graphics;
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): Graphics;
beginFill(color?: number, alpha?: number): Graphics;
bezierCurveTo(cpX: number, cpY: number, cpX2: number, cpY2: number, toX: number, toY: number): Graphics;
clear(): Graphics;
destroyCachedSprite(): void;
drawCircle(x: number, y: number, radius: number): Graphics;
drawEllipse(x: number, y: number, width: number, height: number): Graphics;
drawPolygon(path: any): Graphics;
drawRect(x: number, y: number, width: number, height: number): Graphics;
drawRoundedRect(x: number, y: number, width: number, height: number, radius: number): Graphics;
drawShape(shape: Circle): GraphicsData;
drawShape(shape: Rectangle): GraphicsData;
drawShape(shape: Ellipse): GraphicsData;
drawShape(shape: Polygon): GraphicsData;
endFill(): Graphics;
lineStyle(lineWidth?: number, color?: number, alpha?: number): Graphics;
lineTo(x: number, y: number): Graphics;
moveTo(x: number, y: number): Graphics;
quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): Graphics;
}
export class GrayFilter extends AbstractFilter {
gray: number;
}
export class ImageLoader implements Mixin {
constructor(url: string, crossorigin?: boolean);
texture: Texture;
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
load(): void;
loadFramedSpriteSheet(frameWidth: number, frameHeight: number, textureName: string): void;
}
export class InteractionData {
global: Point;
target: Sprite;
originalEvent: Event;
getLocalPosition(displayObject: DisplayObject): Point;
}
export class InteractionManager {
currentCursorStyle: string;
last: number;
mouse: InteractionData;
mouseOut: boolean;
mouseoverEnabled: boolean;
onMouseMove: Function;
onMouseDown: Function;
onMouseOut: Function;
onMouseUp: Function;
onTouchStart: Function;
onTouchEnd: Function;
onTouchMove: Function;
pool: InteractionData[];
resolution: number;
stage: Stage;
touches: { [id: string]: InteractionData };
constructor(stage: Stage);
}
export class InvertFilter extends AbstractFilter {
invert: number;
}
export class JsonLoader implements Mixin {
constructor(url: string, crossorigin?: boolean);
baseUrl: string;
crossorigin: boolean;
loaded: boolean;
url: string;
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
load(): void;
}
export class Matrix {
a: number;
b: number;
c: number;
d: number;
tx: number;
ty: number;
append(matrix: Matrix): Matrix;
apply(pos: Point, newPos: Point): Point;
applyInverse(pos: Point, newPos: Point): Point;
determineMatrixArrayType(): number[];
identity(): Matrix;
rotate(angle: number): Matrix;
fromArray(array: number[]): void;
translate(x: number, y: number): Matrix;
toArray(transpose: boolean): number[];
scale(x: number, y: number): Matrix;
}
export interface Mixin {
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
}
export class MovieClip extends Sprite {
static fromFrames(frames: string[]): MovieClip;
static fromImages(images: HTMLImageElement[]): HTMLImageElement;
constructor(textures: Texture[]);
animationSpeed: number;
currentFrame: number;
loop: boolean;
playing: boolean;
textures: Texture[];
totalFrames: number;
gotoAndPlay(frameNumber: number): void;
gotoAndStop(frameNumber: number): void;
onComplete(): void;
play(): void;
stop(): void;
}
export class NoiseFilter extends AbstractFilter {
noise: number;
}
export class NormalMapFilter extends AbstractFilter {
map: Texture;
offset: Point;
scale: Point;
}
export class PixelateFilter extends AbstractFilter {
size: number;
}
export interface IPixiShader {
fragmentSrc: string[];
gl: WebGLRenderingContext;
program: WebGLProgram;
vertexSrc: string[];
destroy(): void;
init(): void;
}
export class PixiShader implements IPixiShader {
constructor(gl: WebGLRenderingContext);
attributes: ShaderAttribute[];
defaultVertexSrc: string[];
dirty: boolean;
firstRun: boolean;
textureCount: number;
fragmentSrc: string[];
gl: WebGLRenderingContext;
program: WebGLProgram;
vertexSrc: string[];
initSampler2D(): void;
initUniforms(): void;
syncUniforms(): void;
destroy(): void;
init(): void;
}
export class PixiFastShader implements IPixiShader {
constructor(gl: WebGLRenderingContext);
textureCount: number;
fragmentSrc: string[];
gl: WebGLRenderingContext;
program: WebGLProgram;
vertexSrc: string[];
destroy(): void;
init(): void;
}
export class PrimitiveShader implements IPixiShader {
constructor(gl: WebGLRenderingContext);
fragmentSrc: string[];
gl: WebGLRenderingContext;
program: WebGLProgram;
vertexSrc: string[];
destroy(): void;
init(): void;
}
export class ComplexPrimitiveShader implements IPixiShader {
constructor(gl: WebGLRenderingContext);
fragmentSrc: string[];
gl: WebGLRenderingContext;
program: WebGLProgram;
vertexSrc: string[];
destroy(): void;
init(): void;
}
export class StripShader implements IPixiShader {
constructor(gl: WebGLRenderingContext);
fragmentSrc: string[];
gl: WebGLRenderingContext;
program: WebGLProgram;
vertexSrc: string[];
destroy(): void;
init(): void;
}
export class Point {
constructor(x?: number, y?: number);
x: number;
y: number;
clone(): Point;
set(x: number, y: number): void;
}
export class Polygon implements HitArea {
constructor(points: Point[]);
constructor(points: number[]);
constructor(...points: Point[]);
constructor(...points: number[]);
points: any[]; //number[] Point[]
clone(): Polygon;
contains(x: number, y: number): boolean;
}
export class Rectangle implements HitArea {
constructor(x?: number, y?: number, width?: number, height?: number);
x: number;
y: number;
width: number;
height: number;
clone(): Rectangle;
contains(x: number, y: number): boolean;
}
export class RGBSplitFilter extends AbstractFilter {
red: Point;
green: Point;
blue: Point;
}
export class Rope extends Strip {
points: Point[];
vertices: number[];
constructor(texture: Texture, points: Point[]);
refresh(): void;
setTexture(texture: Texture): void;
}
export class RoundedRectangle implements HitArea {
constructor(x?: number, y?: number, width?: number, height?: number, radius?: number);
x: number;
y: number;
width: number;
height: number;
radius: number;
clone(): RoundedRectangle;
contains(x: number, y: number): boolean;
}
export class SepiaFilter extends AbstractFilter {
sepia: number;
}
export class SmartBlurFilter extends AbstractFilter {
blur: number;
}
export class SpineLoader implements Mixin {
url: string;
crossorigin: boolean;
loaded: boolean;
constructor(url: string, crossOrigin: boolean);
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
load(): void;
}
export class SpineTextureLoader {
constructor(basePath: string, crossorigin: boolean);
load(page: AtlasPage, file: string): void;
unload(texture: BaseTexture): void;
}
export class Sprite extends DisplayObjectContainer {
static fromFrame(frameId: string): Sprite;
static fromImage(url: string, crossorigin?: boolean, scaleMode?: scaleModes): Sprite;
constructor(texture: Texture);
anchor: Point;
blendMode: blendModes;
shader: IPixiShader;
texture: Texture;
tint: number;
setTexture(texture: Texture): void;
}
export class SpriteBatch extends DisplayObjectContainer {
constructor(texture?: Texture);
ready: boolean;
textureThing: Texture;
initWebGL(gl: WebGLRenderingContext): void;
}
export class SpriteSheetLoader implements Mixin {
constructor(url: string, crossorigin?: boolean);
baseUrl: string;
crossorigin: boolean;
frames: any;
texture: Texture;
url: string;
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
load(): void;
}
export class Stage extends DisplayObjectContainer {
constructor(backgroundColor: number);
interactionManager: InteractionManager;
getMousePosition(): Point;
setBackgroundColor(backgroundColor: number): void;
setInteractionDelegate(domElement: HTMLElement): void;
}
export class Strip extends DisplayObjectContainer {
static DrawModes: {
TRIANGLE_STRIP: number;
TRIANGLES: number;
}
constructor(texture: Texture);
blendMode: number;
colors: number[];
dirty: boolean;
indices: number[];
canvasPadding: number;
texture: Texture;
uvs: number[];
vertices: number[];
getBounds(matrix?: Matrix): Rectangle;
}
export class Text extends Sprite {
constructor(text: string, style?: TextStyle);
context: CanvasRenderingContext2D;
resolution: number;
destroy(destroyTexture: boolean): void;
setStyle(style: TextStyle): void;
setText(text: string): void;
}
export class Texture implements Mixin {
static emptyTexture: Texture;
static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: scaleModes): Texture;
static fromFrame(frameId: string): Texture;
static fromImage(imageUrl: string, crossorigin?: boolean, scaleMode?: scaleModes): Texture;
static addTextureToCache(texture: Texture, id: string): void;
static removeTextureFromCache(id: string): Texture;
constructor(baseTexture: BaseTexture, frame?: Rectangle, crop?: Rectangle, trim?: Rectangle);
baseTexture: BaseTexture;
crop: Rectangle;
frame: Rectangle;
height: number;
noFrame: boolean;
requiresUpdate: boolean;
trim: Point;
width: number;
scope: any;
valid: boolean;
listeners(eventName: string): Function[];
emit(eventName: string, data?: any): boolean;
dispatchEvent(eventName: string, data?: any): boolean;
on(eventName: string, fn: Function): Function;
addEventListener(eventName: string, fn: Function): Function;
once(eventName: string, fn: Function): Function;
off(eventName: string, fn: Function): Function;
removeAllEventListeners(eventName: string): void;
destroy(destroyBase: boolean): void;
setFrame(frame: Rectangle): void;
}
export class TilingSprite extends Sprite {
constructor(texture: Texture, width: number, height: number);
blendMode: number;
texture: Texture;
tint: number;
tilePosition: Point;
tileScale: Point;
tileScaleOffset: Point;
generateTilingTexture(forcePowerOfTwo: boolean): void;
setTexture(texture: Texture): void;
}
export class TiltShiftFilter extends AbstractFilter {
blur: number;
gradientBlur: number;
start: number;
end: number;
}
export class TiltShiftXFilter extends AbstractFilter {
blur: number;
gradientBlur: number;
start: number;
end: number;
updateDelta(): void;
}
export class TiltShiftYFilter extends AbstractFilter {
blur: number;
gradientBlur: number;
start: number;
end: number;
updateDelta(): void;
}
export class TwistFilter extends AbstractFilter {
angle: number;
offset: Point;
radius: number;
}
export class VideoTexture extends BaseTexture {
static baseTextureFromVideo(video: HTMLVideoElement, scaleMode: number): BaseTexture;
static textureFromVideo(video: HTMLVideoElement, scaleMode: number): Texture;
static fromUrl(videoSrc: string, scaleMode: number): Texture;
autoUpdate: boolean;
destroy(): void;
updateBound(): void;
onPlayStart(): void;
onPlayStop(): void;
onCanPlay(): void;
}
export class WebGLBlendModeManager {
currentBlendMode: number;
destroy(): void;
setBlendMode(blendMode: number): boolean;
setContext(gl: WebGLRenderingContext): void;
}
export class WebGLFastSpriteBatch {
constructor(gl: CanvasRenderingContext2D);
currentBatchSize: number;
currentBaseTexture: BaseTexture;
currentBlendMode: number;
renderSession: RenderSession;
drawing: boolean;
indexBuffer: any;
indices: number[];
lastIndexCount: number;
matrix: Matrix;
maxSize: number;
shader: IPixiShader;
size: number;
vertexBuffer: any;
vertices: number[];
vertSize: number;
end(): void;
begin(spriteBatch: SpriteBatch, renderSession: RenderSession): void;
destroy(removeView?: boolean): void;
flush(): void;
render(spriteBatch: SpriteBatch): void;
renderSprite(sprite: Sprite): void;
setContext(gl: WebGLRenderingContext): void;
start(): void;
stop(): void;
}
export class WebGLFilterManager {
filterStack: AbstractFilter[];
transparent: boolean;
offsetX: number;
offsetY: number;
applyFilterPass(filter: AbstractFilter, filterArea: Texture, width: number, height: number): void;
begin(renderSession: RenderSession, buffer: ArrayBuffer): void;
destroy(): void;
initShaderBuffers(): void;
popFilter(): void;
pushFilter(filterBlock: FilterBlock): void;
setContext(gl: WebGLRenderingContext): void;
}
export class WebGLGraphics {
static graphicsDataPool: any[];
static renderGraphics(graphics: Graphics, renderRession: RenderSession): void;
static updateGraphics(graphics: Graphics, gl: WebGLRenderingContext): void;
static switchMode(webGL: WebGLRenderingContext, type: number): any; //WebGLData
static buildRectangle(graphicsData: GraphicsData, webGLData: any): void;
static buildRoundedRectangle(graphicsData: GraphicsData, webGLData: any): void;
static quadraticBezierCurve(fromX: number, fromY: number, cpX: number, cpY: number, toX: number, toY: number): number[];
static buildCircle(graphicsData: GraphicsData, webGLData: any): void;
static buildLine(graphicsData: GraphicsData, webGLData: any): void;
static buildComplexPoly(graphicsData: GraphicsData, webGLData: any): void;
static buildPoly(graphicsData: GraphicsData, webGLData: any): boolean;
reset(): void;
upload(): void;
}
export class WebGLGraphicsData {
constructor(gl: WebGLRenderingContext);
gl: WebGLRenderingContext;
glPoints: any[];
color: number[];
points: any[];
indices: any[];
buffer: WebGLBuffer;
indexBuffer: WebGLBuffer;
mode: number;
alpha: number;
dirty: boolean;
reset(): void;
upload(): void;
}
export class WebGLMaskManager {
destroy(): void;
popMask(renderSession: RenderSession): void;
pushMask(maskData: any[], renderSession: RenderSession): void;
setContext(gl: WebGLRenderingContext): void;
}
export class WebGLRenderer implements PixiRenderer {
static createWebGLTexture(texture: Texture, gl: WebGLRenderingContext): void;
constructor(width?: number, height?: number, options?: PixiRendererOptions);
autoResize: boolean;
clearBeforeRender: boolean;
contextLost: boolean;
contextLostBound: Function;
contextRestoreLost: boolean;
contextRestoredBound: Function;
height: number;
gl: WebGLRenderingContext;
offset: Point;
preserveDrawingBuffer: boolean;
projection: Point;
resolution: number;
renderSession: RenderSession;
shaderManager: WebGLShaderManager;
spriteBatch: WebGLSpriteBatch;
maskManager: WebGLMaskManager;
filterManager: WebGLFilterManager;
stencilManager: WebGLStencilManager;
blendModeManager: WebGLBlendModeManager;
transparent: boolean;
type: number;
view: HTMLCanvasElement;
width: number;
destroy(): void;
initContext(): void;
mapBlendModes(): void;
render(stage: Stage): void;
renderDisplayObject(displayObject: DisplayObject, projection: Point, buffer: WebGLBuffer): void;
resize(width: number, height: number): void;
updateTexture(texture: Texture): void;
}
export class WebGLShaderManager {
maxAttibs: number;
attribState: any[];
stack: any[];
tempAttribState: any[];
destroy(): void;
setAttribs(attribs: ShaderAttribute[]): void;
setContext(gl: WebGLRenderingContext): void;
setShader(shader: IPixiShader): boolean;
}
export class WebGLStencilManager {
stencilStack: any[];
reverse: boolean;
count: number;
bindGraphics(graphics: Graphics, webGLData: any[], renderSession: RenderSession): void;
destroy(): void;
popStencil(graphics: Graphics, webGLData: any[], renderSession: RenderSession): void;
pushStencil(graphics: Graphics, webGLData: any[], renderSession: RenderSession): void;
setContext(gl: WebGLRenderingContext): void;
}
export class WebGLSpriteBatch {
blendModes: number[];
colors: number[];
currentBatchSize: number;
currentBaseTexture: Texture;
defaultShader: AbstractFilter;
dirty: boolean;
drawing: boolean;
indices: number[];
lastIndexCount: number;
positions: number[];
textures: Texture[];
shaders: IPixiShader[];
size: number;
sprites: any[]; //todo Sprite[]?
vertices: number[];
vertSize: number;
begin(renderSession: RenderSession): void;
destroy(): void;
end(): void;
flush(shader?: IPixiShader): void;
render(sprite: Sprite): void;
renderBatch(texture: Texture, size: number, startIndex: number): void;
renderTilingSprite(sprite: TilingSprite): void;
setBlendMode(blendMode: blendModes): void;
setContext(gl: WebGLRenderingContext): void;
start(): void;
stop(): void;
}
export class RenderTexture extends Texture {
constructor(width?: number, height?: number, renderer?: PixiRenderer, scaleMode?: scaleModes, resolution?: number);
frame: Rectangle;
baseTexture: BaseTexture;
renderer: PixiRenderer;
resolution: number;
valid: boolean;
clear(): void;
getBase64(): string;
getCanvas(): HTMLCanvasElement;
getImage(): HTMLImageElement;
resize(width: number, height: number, updateBase: boolean): void;
render(displayObject: DisplayObject, position?: Point, clear?: boolean): void;
}
//SPINE
export class BoneData {
constructor(name: string, parent?: any);
name: string;
parent: any;
length: number;
x: number;
y: number;
rotation: number;
scaleX: number;
scaleY: number;
}
export class SlotData {
constructor(name: string, boneData: BoneData);
name: string;
boneData: BoneData;
r: number;
g: number;
b: number;
a: number;
attachmentName: string;
}
export class Bone {
constructor(boneData: BoneData, parent?: any);
data: BoneData;
parent: any;
yDown: boolean;
x: number;
y: number;
rotation: number;
scaleX: number;
scaleY: number;
worldRotation: number;
worldScaleX: number;
worldScaleY: number;
updateWorldTransform(flipX: boolean, flip: boolean): void;
setToSetupPose(): void;
}
export class Slot {
constructor(slotData: SlotData, skeleton: Skeleton, bone: Bone);
data: SlotData;
skeleton: Skeleton;
bone: Bone;
r: number;
g: number;
b: number;
a: number;
attachment: RegionAttachment;
setAttachment(attachment: RegionAttachment): void;
setAttachmentTime(time: number): void;
getAttachmentTime(): number;
setToSetupPose(): void;
}
export class Skin {
constructor(name: string);
name: string;
attachments: any;
addAttachment(slotIndex: number, name: string, attachment: RegionAttachment): void;
getAttachment(slotIndex: number, name: string): void;
}
export class Animation {
constructor(name: string, timelines: ISpineTimeline[], duration: number);
name: string;
timelines: ISpineTimeline[];
duration: number;
apply(skeleton: Skeleton, time: number, loop: boolean): void;
min(skeleton: Skeleton, time: number, loop: boolean, alpha: number): void;
}
export class Curves {
constructor(frameCount: number);
curves: number[];
setLinear(frameIndex: number): void;
setStepped(frameIndex: number): void;
setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
getCurvePercent(frameIndex: number, percent: number): number;
}
export interface ISpineTimeline {
curves: Curves;
frames: number[];
getFrameCount(): number;
apply(skeleton: Skeleton, time: number, alpha: number): void;
}
export class RotateTimeline implements ISpineTimeline {
constructor(frameCount: number);
curves: Curves;
frames: number[];
boneIndex: number;
getFrameCount(): number;
setFrame(frameIndex: number, time: number, angle: number): void;
apply(skeleton: Skeleton, time: number, alpha: number): void;
}
export class TranslateTimeline implements ISpineTimeline {
constructor(frameCount: number);
curves: Curves;
frames: number[];
boneIndex: number;
getFrameCount(): number;
setFrame(frameIndex: number, time: number, x: number, y: number): void;
apply(skeleton: Skeleton, time: number, alpha: number): void;
}
export class ScaleTimeline implements ISpineTimeline {
constructor(frameCount: number);
curves: Curves;
frames: number[];
boneIndex: number;
getFrameCount(): number;
setFrame(frameIndex: number, time: number, x: number, y: number): void;
apply(skeleton: Skeleton, time: number, alpha: number): void;
}
export class ColorTimeline implements ISpineTimeline {
constructor(frameCount: number);
curves: Curves;
frames: number[];
boneIndex: number;
getFrameCount(): number;
setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
apply(skeleton: Skeleton, time: number, alpha: number): void;
}
export class AttachmentTimeline implements ISpineTimeline {
constructor(frameCount: number);
curves: Curves;
frames: number[];
attachmentNames: string[];
slotIndex: number;
getFrameCount(): number;
setFrame(frameIndex: number, time: number, attachmentName: string): void;
apply(skeleton: Skeleton, time: number, alpha: number): void;
}
export class SkeletonData {
bones: Bone[];
slots: Slot[];
skins: Skin[];
animations: Animation[];
defaultSkin: Skin;
findBone(boneName: string): Bone;
findBoneIndex(boneName: string): number;
findSlot(slotName: string): Slot;
findSlotIndex(slotName: string): number;
findSkin(skinName: string): Skin;
findAnimation(animationName: string): Animation;
}
export class Skeleton {
constructor(skeletonData: SkeletonData);
data: SkeletonData;
bones: Bone[];
slots: Slot[];
drawOrder: any[];
x: number;
y: number;
skin: Skin;
r: number;
g: number;
b: number;
a: number;
time: number;
flipX: boolean;
flipY: boolean;
updateWorldTransform(): void;
setToSetupPose(): void;
setBonesToSetupPose(): void;
setSlotsToSetupPose(): void;
getRootBone(): Bone;
findBone(boneName: string): Bone;
fineBoneIndex(boneName: string): number;
findSlot(slotName: string): Slot;
findSlotIndex(slotName: string): number;
setSkinByName(skinName: string): void;
setSkin(newSkin: Skin): void;
getAttachmentBySlotName(slotName: string, attachmentName: string): RegionAttachment;
getAttachmentBySlotIndex(slotIndex: number, attachmentName: string): RegionAttachment;
setAttachment(slotName: string, attachmentName: string): void;
update(data: number): void;
}
export class RegionAttachment {
offset: number[];
uvs: number[];
x: number;
y: number;
rotation: number;
scaleX: number;
scaleY: number;
width: number;
height: number;
rendererObject: any;
regionOffsetX: number;
regionOffsetY: number;
regionWidth: number;
regionHeight: number;
regionOriginalWidth: number;
regionOriginalHeight: number;
setUVs(u: number, v: number, u2: number, v2: number, rotate: number): void;
updateOffset(): void;
computeVertices(x: number, y: number, bone: Bone, vertices: number[]): void;
}
export class AnimationStateData {
constructor(skeletonData: SkeletonData);
skeletonData: SkeletonData;
animationToMixTime: any;
defaultMix: number;
setMixByName(fromName: string, toName: string, duration: number): void;
setMix(from: string, to: string): number;
}
export class AnimationState {
constructor(stateData: any);
animationSpeed: number;
current: any;
previous: any;
currentTime: number;
previousTime: number;
currentLoop: boolean;
previousLoop: boolean;
mixTime: number;
mixDuration: number;
queue: Animation[];
update(delta: number): void;
apply(skeleton: any): void;
clearAnimation(): void;
setAnimation(animation: any, loop: boolean): void;
setAnimationByName(animationName: string, loop: boolean): void;
addAnimationByName(animationName: string, loop: boolean, delay: number): void;
addAnimation(animation: any, loop: boolean, delay: number): void;
isComplete(): number;
}
export class SkeletonJson {
constructor(attachmentLoader: AtlasAttachmentLoader);
attachmentLoader: AtlasAttachmentLoader;
scale: number;
readSkeletonData(root: any): SkeletonData;
readAttachment(skin: Skin, name: string, map: any): RegionAttachment;
readAnimation(name: string, map: any, skeletonData: SkeletonData): void;
readCurve(timeline: ISpineTimeline, frameIndex: number, valueMap: any): void;
toColor(hexString: string, colorIndex: number): number;
}
export class Atlas {
static FORMAT: {
alpha: number;
intensity: number;
luminanceAlpha: number;
rgb565: number;
rgba4444: number;
rgb888: number;
rgba8888: number;
}
static TextureFilter: {
nearest: number;
linear: number;
mipMap: number;
mipMapNearestNearest: number;
mipMapLinearNearest: number;
mipMapNearestLinear: number;
mipMapLinearLinear: number;
}
static textureWrap: {
mirroredRepeat: number;
clampToEdge: number;
repeat: number;
}
constructor(atlasText: string, textureLoader: AtlasLoader);
textureLoader: AtlasLoader;
pages: AtlasPage[];
regions: AtlasRegion[];
findRegion(name: string): AtlasRegion;
dispose(): void;
updateUVs(page: AtlasPage): void;
}
export class AtlasPage {
name: string;
format: number;
minFilter: number;
magFilter: number;
uWrap: number;
vWrap: number;
rendererObject: any;
width: number;
height: number;
}
export class AtlasRegion {
page: AtlasPage;
name: string;
x: number;
y: number;
width: number;
height: number;
u: number;
v: number;
u2: number;
v2: number;
offsetX: number;
offsetY: number;
originalWidth: number;
originalHeight: number;
index: number;
rotate: boolean;
splits: any[];
pads: any[];
}
export class AtlasReader {
constructor(text: string);
lines: string[];
index: number;
trim(value: string): string;
readLine(): string;
readValue(): string;
readTuple(tuple: number): number;
}
export class AtlasAttachmentLoader {
constructor(atlas: Atlas);
atlas: Atlas;
newAttachment(skin: Skin, type: number, name: string): RegionAttachment;
}
export class Spine extends DisplayObjectContainer {
constructor(url: string);
autoUpdate: boolean;
spineData: any;
skeleton: Skeleton;
stateData: AnimationStateData;
state: AnimationState;
slotContainers: DisplayObjectContainer[];
createSprite(slot: Slot, descriptor: { name: string }): Sprite[];
update(dt: number): void;
}
}
declare function requestAnimFrame(callback: Function): void;
declare module PIXI.PolyK {
export function Triangulate(p: number[]): number[];
}