mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
39 lines
812 B
JavaScript
39 lines
812 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
|
game.load.image('coke', 'assets/sprites/cokecan.png');
|
|
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
|
|
|
}
|
|
|
|
var dropper;
|
|
|
|
function create() {
|
|
|
|
dropper = game.add.sprite(200, 400, 'mushroom');
|
|
dropper.inputEnabled = true;
|
|
dropper.input.enableDrag();
|
|
dropper.events.onDragStart.add(prepareToKill, this);
|
|
|
|
}
|
|
|
|
function prepareToKill() {
|
|
|
|
console.log('3 sec warning');
|
|
|
|
var t = { time: 0 };
|
|
|
|
var tween = game.add.tween(t).to({time: 1}, 3000, Phaser.Easing.Linear.None, true);
|
|
tween.onComplete.add(nukeIt, this);
|
|
|
|
}
|
|
|
|
function nukeIt() {
|
|
|
|
console.log('nuked');
|
|
dropper.destroy();
|
|
|
|
}
|