mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
41 lines
788 B
JavaScript
41 lines
788 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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var p;
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var tween;
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var button;
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var flag = true;
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function preload() {
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game.load.image('diamond', 'assets/sprites/diamond.png');
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game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
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}
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function create() {
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game.stage.backgroundColor = 0x2d2d2d;
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p = game.add.sprite(100, 100, 'diamond');
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tween = game.add.tween(p).to({ x: 600 }, 4000, Phaser.Easing.Linear.None, true, 0, 1000, true)
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button = game.add.button(game.world.centerX, 400, 'button', actionOnClick, this, 2, 1, 0);
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}
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function actionOnClick() {
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if (flag)
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{
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tween.pause();
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}
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else
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{
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tween.resume();
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}
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flag = !flag;
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}
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