mirror of
https://github.com/photonstorm/phaser
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52 lines
1.1 KiB
JavaScript
52 lines
1.1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', {preload:preload,create: create });
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function preload() {
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game.load.spritesheet('pig', 'assets/sprites/invaderpig.png', 124, 104);
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game.load.image('starfield', 'assets/misc/starfield.jpg');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var mushroom;
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var pig;
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var pigArrives;
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var s;
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function create() {
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game.add.tileSprite(0, 0, 800, 600, 'starfield');
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pig = game.add.sprite(-50, 200, 'pig', 1);
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pig.scale.setTo(0.5, 0.5);
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mushroom = game.add.sprite(380, 200, 'mushroom');
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mushroom.anchor.setTo(0.5, 0.5);
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pigArrives = game.add.tween(pig);
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pigArrives.to({x:150}, 1000, Phaser.Easing.Bounce.Out);
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pigArrives.onComplete.add(firstTween, this);
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pigArrives.start();
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}
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function firstTween() {
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s = game.add.tween(mushroom.scale);
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s.to({x: 2, y:2}, 1000, Phaser.Easing.Linear.None);
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s.onComplete.addOnce(theEnd, this);
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s.start();
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}
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function theEnd() {
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e = game.add.tween(pig);
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e.to({ x: -150 }, 1000, Phaser.Easing.Bounce.Out);
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e.start();
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}
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