mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
43 lines
851 B
JavaScript
43 lines
851 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
|
|
|
|
function preload() {
|
|
game.load.image('disk', 'assets/sprites/p2.jpeg');
|
|
}
|
|
|
|
var s;
|
|
var count = 0;
|
|
|
|
function create() {
|
|
s = game.add.tileSprite(0, 0, 512, 512, 'disk');
|
|
}
|
|
|
|
function update() {
|
|
|
|
count += 0.005
|
|
|
|
s.tileScale.x = 2 + Math.sin(count);
|
|
s.tileScale.y = 2 + Math.cos(count);
|
|
|
|
s.tilePosition.x += 1;
|
|
s.tilePosition.y += 1;
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
s.x -= 4;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
s.x += 4;
|
|
}
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
s.y -= 4;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
|
|
{
|
|
s.y += 4;
|
|
}
|
|
|
|
}
|