mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
42 lines
895 B
JavaScript
42 lines
895 B
JavaScript
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// Here is a custom game object
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MonsterBunny = function (game, x, y, rotateSpeed) {
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Phaser.Sprite.call(this, game, x, y, 'bunny');
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this.rotateSpeed = rotateSpeed;
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};
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MonsterBunny.prototype = Object.create(Phaser.Sprite.prototype);
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MonsterBunny.prototype.constructor = MonsterBunny;
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/**
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* Automatically called by World.update
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*/
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MonsterBunny.prototype.update = function() {
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this.angle += this.rotateSpeed;
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};
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('bunny', 'assets/sprites/bunny.png');
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}
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function create() {
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var wabbit = new MonsterBunny(game, 200, 300, 1);
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wabbit.anchor.setTo(0.5, 0.5);
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var wabbit2 = new MonsterBunny(game, 600, 300, 0.5);
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wabbit2.anchor.setTo(0.5, 0.5);
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game.add.existing(wabbit);
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game.add.existing(wabbit2);
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}
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