mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
46 lines
1.2 KiB
JavaScript
46 lines
1.2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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}
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var fuji;
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var b;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,100)';
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fuji = game.add.sprite(game.world.centerX, game.world.centerY, 'fuji');
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fuji.anchor.setTo(0, 0.5);
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// fuji.angle = 34;
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b = new Phaser.Rectangle(fuji.center.x, fuji.center.y, fuji.width, fuji.height);
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//Remember that the sprite is rotating around its anchor
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game.add.tween(fuji).to({ angle: 360 }, 20000, Phaser.Easing.Linear.None, true, 0, true);
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}
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function update() {
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if (game.input.activePointer.justPressed())
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{
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fuji.centerOn(game.input.x, game.input.y);
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}
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b.x = fuji.center.x - fuji.halfWidth;
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b.y = fuji.center.y - fuji.halfHeight;
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}
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function render() {
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//Phaser.DebugUtils.renderSpriteWorldViewBounds(fuji);
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//Phaser.DebugUtils.renderSpriteBounds(fuji);
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game.debug.renderSpriteCorners(fuji);
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//Phaser.DebugUtils.renderSpriteWorldView(fuji, 32, 32);
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game.debug.renderRectangle(b, 'rgba(0,20,91,1)');
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}
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