mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
31 lines
724 B
JavaScript
31 lines
724 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('arrow', 'assets/sprites/arrow.png');
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}
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var sprite;
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function create() {
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game.stage.backgroundColor = '#0072bc';
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sprite = game.add.sprite(400, 300, 'arrow');
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sprite.anchor.setTo(0.5, 0.5);
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}
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function update() {
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// This will update the sprite.rotation so that it points to the currently active pointer
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// On a Desktop that is the mouse, on mobile the most recent finger press.
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sprite.rotation = game.physics.angleToPointer(sprite);
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}
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function render() {
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game.debug.renderSpriteInfo(sprite, 32, 32);
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}
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