mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
39 lines
831 B
JavaScript
39 lines
831 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('arrow', 'assets/sprites/longarrow.png');
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game.load.image('ball', 'assets/sprites/pangball.png');
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}
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var arrow;
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var target;
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function create() {
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game.stage.backgroundColor = '#0072bc';
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arrow = game.add.sprite(200, 250, 'arrow');
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arrow.anchor.setTo(0.1, 0.5);
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target = game.add.sprite(600, 400, 'ball');
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target.anchor.setTo(0.5, 0.5);
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target.inputEnabled = true;
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target.input.enableDrag(true);
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}
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function update() {
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arrow.rotation = game.physics.angleBetween(arrow, target);
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}
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function render() {
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game.debug.renderText("Drag the ball", 32, 32);
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game.debug.renderSpriteInfo(arrow, 32, 100);
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}
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