mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
43 lines
1.1 KiB
JavaScript
43 lines
1.1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var baseAlphaIncSpeed= 0.006;
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function preload() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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}
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function create() {
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for (var i = 0; i < 3; i++)
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{
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// Note: alphaIncSpeed is a new property we're adding to Phaser.Sprite, not a pre-existing one
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game.add.sprite(290, 98 * (i + 1), 'item', i).alphaIncSpeed = baseAlphaIncSpeed * (i + 1);
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game.add.sprite(388, 98 * (i + 1), 'item', i + 3).alphaIncSpeed = baseAlphaIncSpeed * (i + 4);
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}
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}
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function update() {
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// Animating alpha property of each item using forEach() method.
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game.world.forEach(function(item) {
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// Update alpha first.
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item.alpha -= item.alphaIncSpeed;
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// Check for switch between increasing and descreasing.
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if (item.alpha < 0.001 || item.alpha > 0.999)
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{
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item.alphaIncSpeed *= -1;
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}
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});
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}
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function render() {
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game.debug.renderText('Alpha of items is always changing.', 280, 480);
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}
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