mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
52 lines
1.2 KiB
JavaScript
52 lines
1.2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.image('reviveBtn', 'assets/buttons/revive-button.png');
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}
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function create() {
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// Add some items.
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var item;
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for (var i = 0; i < 3; i++)
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{
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// Give the items a different alpha increase speed.
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item = game.add.sprite(290, 98 * (i + 1), 'item', i);
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// Enable input.
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item.input.start(0, true);
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item.events.onInputUp.add(kill);
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// An item besides the left one.
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item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
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item.input.start(0, true);
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item.events.onInputUp.add(kill);
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}
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// Add a button to revive all the items.
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game.add.button(270, 400, 'reviveBtn', reviveAll, this, 0, 0, 0);
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}
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function kill(item) {
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item.kill();
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}
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function reviveAll() {
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game.world.callAll('revive');
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}
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function render() {
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game.debug.renderText('Tap or click an item to kill it, and press the revive button to revive them all.', 160, 500);
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}
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