mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 03:53:28 +00:00
34 lines
1 KiB
JavaScript
34 lines
1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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game.load.spritesheet('button', 'assets/buttons/number-buttons.png', 160, 160);
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}
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var container;
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function create() {
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container = game.add.group();
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// Add buttons to container.
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container.add(game.add.button(200, 100, 'button', bringMeToTop, this, 0, 0, 0));
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container.add(game.add.button(300, 100, 'button', bringMeToTop, this, 1, 1, 1));
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container.add(game.add.button(100, 200, 'button', bringMeToTop, this, 2, 2, 2));
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container.add(game.add.button(400, 200, 'button', bringMeToTop, this, 3, 3, 3));
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container.add(game.add.button(300, 300, 'button', bringMeToTop, this, 4, 4, 4));
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container.add(game.add.button(200, 300, 'button', bringMeToTop, this, 5, 5, 5));
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}
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function render() {
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game.debug.renderText('Tap or click button to bring it to the top.', 32, 32);
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}
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function bringMeToTop(btn) {
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container.bringToTop(btn);
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}
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