phaser/src/renderer/webgl
2024-08-06 23:27:34 +01:00
..
pipelines The PreFXPipeline.batchQuad method will now apply Math.round to the target bounds center point. This prevents sub-pixel values during the copyTextSubImage2D call, preventing sprites with pre-fx from appearing mis-aligned during camera pans. Fix #6879 2024-08-06 23:27:34 +01:00
shaders Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad. 2024-07-16 21:24:16 +01:00
typedefs Updated default location property from literal -1 to type number 2024-07-17 23:31:48 +08:00
wrappers Moved errors description above @ignore tag 2024-07-17 23:32:12 +08:00
const.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
index.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
PipelineManager.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
RenderTarget.js Remove the requirement for autoResize to be set, so anyone can resize a RenderTarget 2024-08-06 18:58:12 +01:00
Utils.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
WebGLPipeline.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
WebGLRenderer.js Update WebGLRenderer.js 2024-06-13 11:23:19 +08:00
WebGLShader.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00