phaser/plugins/spine/src
2020-12-11 13:40:53 +00:00
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container Pass the container to willRender 2020-12-11 13:13:08 +00:00
events Updated date 2020-08-25 15:36:08 +01:00
gameobject Added new renderDirect hook which RenderTexture can use. Fix #5431 2020-12-11 13:40:53 +00:00
runtimes Rebuilt for latest Spine Runtimes 2020-12-05 11:18:05 +00:00
SpineFile.js SpineFile now uses a ! character to split the keys, instead of an underscore, preventing the plugin from incorrectly working out the keys for filenames with underscores in them. Fix #5336 2020-10-05 14:15:15 +01:00
SpinePlugin.js The Spine Plugin now uses a single instance of the Scene Renderer when running under WebGL. All instances of the plugin (installed per Scene) share the same base Scene Renderer, avoiding duplicate allocations and resizing events under multi-Scene games. Fix #5286 2020-10-16 13:51:40 +01:00