phaser/Plugins/Template.js
2013-08-02 19:37:43 +01:00

53 lines
2 KiB
JavaScript

var Phaser;
(function (Phaser) {
/// <reference path="../Phaser/Game.ts" />
/**
* Phaser - Example Plugin
*/
(function (Plugins) {
var Example = (function () {
function Example(game) {
this.game = game;
this.active = true;
this.visible = true;
}
Example.prototype.preUpdate = /**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
*/
function () {
};
Example.prototype.postUpdate = /**
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
*/
function () {
};
Example.prototype.preRender = /**
* Pre-render is called at the start of the object render cycle, before any transforms have taken place.
* It happens directly AFTER a canvas context.save has happened if added to a Camera.
* @param {Camera} camera
*/
function (camera) {
};
Example.prototype.render = /**
* render is called during the objects render cycle, right after all transforms have finished, but before any children/image data is rendered.
* @param {Camera} camera
*/
function (camera) {
};
Example.prototype.postRender = /**
* Post-render is called during the objects render cycle, after the children/image data has been rendered.
*/
function (camera) {
};
Example.prototype.destroy = /**
* Clear down this Plugin and null out references
*/
function () {
this.game = null;
};
return Example;
})();
Plugins.Example = Example;
})(Phaser.Plugins || (Phaser.Plugins = {}));
var Plugins = Phaser.Plugins;
})(Phaser || (Phaser = {}));