mirror of
https://github.com/photonstorm/phaser
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20 lines
867 B
JavaScript
20 lines
867 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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}
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var fuji;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,100)';
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// Here we'll assign the new sprite to the local fuji variable
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fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
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// The sprite is 320 x 200 pixels in size
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// If we don't set an origin then the sprite will rotate around 0,0 - the top left corner
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game.add.tween(fuji).to({
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rotation: 360
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}, 2000, Phaser.Easing.Linear.None, true, 0, true);
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}
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})();
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