mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 03:53:28 +00:00
281 lines
5.3 KiB
JavaScript
281 lines
5.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.GameObject.Blitter.Bob = function (parent, x, y, key, frame, visible)
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{
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if (visible === undefined) { visible = true; }
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this.parent = parent;
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this.texture = parent.state.game.textures.get(key);
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this.frame = this.texture.get(frame);
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this.transform = new Phaser.Component.Transform(this, x, y);
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// Don't need to spam the UpdateManager with a Transform with no children
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this.transform.immediate = true;
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this.type = 0;
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// Do we need this?
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// this.color = new Phaser.Component.Color(this);
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this.alpha = 1;
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this.scaleMode = Phaser.scaleModes.DEFAULT;
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this.visible = visible;
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};
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Phaser.GameObject.Blitter.Bob.prototype.constructor = Phaser.GameObject.Blitter.Bob;
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Phaser.GameObject.Blitter.Bob.prototype = {
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destroy: function ()
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{
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this.parent.children.remove(this);
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this.transform.destroy();
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this.texture = undefined;
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this.frame = undefined;
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this.parent = undefined;
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}
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};
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Object.defineProperties(Phaser.GameObject.Blitter.Bob.prototype, {
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// Transform getters / setters
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x: {
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enumerable: true,
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get: function ()
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{
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return this.transform._posX;
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},
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set: function (value)
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{
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this.transform._posX = value;
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this.transform.dirty = true;
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}
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},
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y: {
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enumerable: true,
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get: function ()
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{
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return this.transform._posY;
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},
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set: function (value)
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{
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this.transform._posY = value;
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this.transform.dirty = true;
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}
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},
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scale: {
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enumerable: true,
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get: function ()
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{
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return this.transform._scaleX;
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},
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set: function (value)
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{
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this.transform._scaleX = value;
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this.transform._scaleY = value;
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this.transform.dirty = true;
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this.transform.updateCache();
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}
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},
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scaleX: {
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enumerable: true,
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get: function ()
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{
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return this.transform._scaleX;
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},
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set: function (value)
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{
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this.transform._scaleX = value;
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this.transform.dirty = true;
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this.transform.updateCache();
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}
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},
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scaleY: {
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enumerable: true,
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get: function ()
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{
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return this.transform._scaleY;
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},
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set: function (value)
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{
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this.transform._scaleY = value;
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this.transform.dirty = true;
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this.transform.updateCache();
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}
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},
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anchor: {
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enumerable: true,
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get: function ()
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{
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return this.transform._anchorX;
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},
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set: function (value)
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{
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this.transform.setAnchor(value);
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}
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},
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anchorX: {
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enumerable: true,
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get: function ()
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{
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return this.transform._anchorX;
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},
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set: function (value)
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{
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this.transform._anchorX = value;
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this.transform.dirty = true;
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}
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},
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anchorY: {
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enumerable: true,
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get: function ()
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{
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return this.transform._anchorY;
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},
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set: function (value)
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{
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this.transform._anchorY = value;
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this.transform.dirty = true;
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}
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},
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pivotX: {
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enumerable: true,
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get: function ()
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{
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return this.transform._pivotX;
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},
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set: function (value)
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{
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this.transform._pivotX = value;
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this.transform.dirty = true;
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this.transform.updateCache();
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}
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},
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pivotY: {
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enumerable: true,
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get: function ()
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{
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return this.transform._pivotY;
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},
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set: function (value)
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{
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this.transform._pivotY = value;
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this.transform.dirty = true;
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this.transform.updateCache();
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}
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},
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angle: {
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enumerable: true,
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get: function ()
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{
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return Phaser.Math.wrapAngle(this.rotation * Phaser.Math.RAD_TO_DEG);
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},
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set: function (value)
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{
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this.rotation = Phaser.Math.wrapAngle(value) * Phaser.Math.DEG_TO_RAD;
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}
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},
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rotation: {
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enumerable: true,
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get: function ()
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{
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return this.transform._rotation;
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},
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set: function (value)
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{
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if (this.transform._rotation === value)
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{
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return;
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}
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this.transform._rotation = value;
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this.transform.dirty = true;
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if (this.transform._rotation % Phaser.Math.PI2)
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{
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this.transform.cache.sr = Math.sin(this.transform._rotation);
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this.transform.cache.cr = Math.cos(this.transform._rotation);
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this.transform.updateCache();
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this.transform.hasLocalRotation = true;
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}
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else
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{
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this.transform.hasLocalRotation = false;
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}
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}
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}
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});
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