mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
79 lines
No EOL
1.3 KiB
PHP
79 lines
No EOL
1.3 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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</head>
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<body>
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<script type="text/javascript">
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var BigGame = function(context) {
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console.log(context);
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console.log(context['hello']);
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// this.pendingCallback = callback;
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this.pendingCallback = context['hello'];
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var _this = this;
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this._onLoop = function () {
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return _this.boot();
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}
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if (document.readyState === 'complete' || document.readyState === 'interactive')
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{
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window.setTimeout(this._onLoop, 0);
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}
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else
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{
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document.addEventListener('DOMContentLoaded', this._onLoop, false);
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window.addEventListener('load', this._onLoop, false);
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}
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};
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BigGame.prototype = {
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isBooted: false,
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pendingCallback: null,
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_onLoop: null,
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boot: function () {
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if (this.isBooted) {
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return;
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}
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else
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{
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document.removeEventListener('DOMContentLoaded', this._onLoop);
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window.removeEventListener('load', this._onLoop);
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this.pendingCallback();
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}
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},
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check: function () {
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console.log(Math.random());
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}
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};
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(function () {
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// because this is in a closure we have to pass a reference to the function directly, it can't guess it
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// var bob = new BigGame(hello);
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//var bob = new BigGame(this);
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function hello() {
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console.log('hello world 2');
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console.log(bob);
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bob.check();
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}
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})();
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</script>
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</body>
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</html> |