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https://github.com/photonstorm/phaser
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40 lines
873 B
JavaScript
40 lines
873 B
JavaScript
TestGame.Game = function (game) {
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this.game = game;
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};
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TestGame.Game.prototype = {
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preload: function () {
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this.game.load.spritesheet('balls', '../assets/sprites/balls.png', 17, 17);
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},
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create: function () {
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this.game.add.sprite(this.game.world.centerX, this.game.world.centerY, 'cougar').anchor.setTo(0.5, 0.5);
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p = this.game.add.emitter(100, 100, 250);
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p.makeParticles('balls', [0,1,2,3,4,5]);
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p.minParticleSpeed.setTo(-100, -100);
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p.maxParticleSpeed.setTo(100, -200);
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p.gravity = 10;
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p.start(false, 3000, 10);
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this.game.add.tween(p).to({ x: 700 }, 1000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
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this.game.input.onDown.add(this.quitToMenu, this);
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},
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quitToMenu: function () {
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console.log('lets quit! back to the main menu');
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this.game.state.start('mainmenu');
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}
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}
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