mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
63 lines
No EOL
1.2 KiB
PHP
63 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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<style type="text/css">
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body {
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margin: 0;
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}
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</style>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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}
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function create() {
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var tempSprite = game.add.sprite(0, 0, 'atari1');
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game.stage.backgroundColor = '#e3ed49';
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// Testing iOS7 lack of fullscreen. Damnit.
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document.documentElement['style'].minHeight = '2000px';
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window.scrollTo(0, document.body.scrollHeight);
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game.input.onDown.add(gofull, this);
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}
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function gofull() {
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game.stage.scale.startFullScreen();
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}
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function update() {
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if (document.getElementsByTagName('body')[0].scrollTop > 1000)
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{
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game.stage.backgroundColor = '#87ff55';
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window.scrollTo(0, 0);
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}
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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