mirror of
https://github.com/photonstorm/phaser
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46 lines
1.2 KiB
TypeScript
46 lines
1.2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
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var leftEmitter: Phaser.ArcadeEmitter;
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var rightEmitter: Phaser.ArcadeEmitter;
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function preload() {
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game.load.image('ball1', 'assets/sprites/aqua_ball.png');
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game.load.image('ball2', 'assets/sprites/yellow_ball.png');
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}
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function create() {
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leftEmitter = game.add.emitter(0, game.stage.centerY - 200);
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leftEmitter.gravity = 100;
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leftEmitter.bounce = 0.5;
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leftEmitter.setXSpeed(100, 200);
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leftEmitter.setYSpeed(-50, 50);
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leftEmitter.makeParticles('ball1', 250, false, 1);
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rightEmitter = game.add.emitter(game.stage.width + 20, game.stage.centerY - 200);
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rightEmitter.gravity = 100;
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rightEmitter.bounce = 0.5;
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rightEmitter.setXSpeed(-100, -200);
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rightEmitter.setYSpeed(-50, 50);
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rightEmitter.makeParticles('ball2', 250, false, 1);
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leftEmitter.start(false, 50, 0.05);
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rightEmitter.start(false, 50, 0.05);
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}
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function update() {
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//game.collide(leftEmitter, rightEmitter);
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}
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})();
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