phaser/src/gameobjects
2016-07-08 11:28:30 +01:00
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components Huge docs update for all of the Game Object events. 2016-07-08 11:28:30 +01:00
BitmapData.js BitmapData has a new, optional, fifth argument: skipPool. By default BitmapData objects will ask for the first free canvas found in the CanvasPool, but this behavior can now be customized on a per object basis. 2016-07-04 12:57:08 +01:00
BitmapText.js Fixing issue #2496: Wrapped BitmapText not centering 2016-05-24 09:09:38 -04:00
Button.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Creature.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
GameObjectCreator.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
GameObjectFactory.js Added the Weapon Plugin and worked lots on its docs. 2016-06-03 15:09:43 +01:00
Graphics.js Docs update. 2016-06-29 16:18:54 +01:00
Image.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
Particle.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RenderTexture.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RetroFont.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Rope.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
Sprite.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
SpriteBatch.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Text.js Text.fontPropertiesCanvas no longer uses a CanvasPool entry. 2016-07-06 20:59:28 +01:00
TileSprite.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
Video.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00