phaser/Tests/sprites/mark of the bunny.js

57 lines
1.9 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('bunny', 'assets/sprites/wabbit.png');
myGame.loader.load();
}
var maxX;
var maxY;
var minX;
var minY;
var fps;
function create() {
// FPS counter TextArea
fps = document.createElement('textarea');
fps.style.width = '300px';
fps.style.height = '100px';
document.getElementById('game').appendChild(fps);
minX = 0;
minY = 0;
maxX = myGame.stage.width - 26;
maxY = myGame.stage.height - 37;
addBunnies(500);
}
function addBunnies(quantity) {
for(var i = 0; i < quantity; i++) {
var tempSprite = myGame.createSprite(myGame.stage.randomX, 0, 'bunny');
tempSprite.velocity.x = -200 + (Math.random() * 400);
tempSprite.velocity.y = 100 + Math.random() * 200;
myGame.world.addExistingSprite(tempSprite);
}
}
function update() {
fps.textContent = 'Press Up to add more\n\nBunnies: ' + myGame.world.group.length + '\nFPS: ' + myGame.time.fps + ' (' + myGame.time.fpsMin + '-' + myGame.time.fpsMax + ')';
myGame.world.group.forEach(checkWalls);
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
addBunnies(10);
}
}
function checkWalls(bunny) {
if(bunny.x > maxX) {
bunny.velocity.x *= -1;
bunny.x = maxX;
} else if(bunny.x < minX) {
bunny.velocity.x *= -1;
bunny.x = minX;
}
if(bunny.y > maxY) {
bunny.velocity.y *= -0.8;
bunny.y = maxY;
} else if(bunny.y < minY) {
bunny.velocity.x = -200 + (Math.random() * 400);
bunny.velocity.y = 100 + Math.random() * 200;
bunny.y = minY;
}
}
})();