mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 02:20:23 +00:00
36 lines
1.2 KiB
JavaScript
36 lines
1.2 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextureAtlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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myGame.loader.load();
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}
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var bot;
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var bot2;
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function create() {
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// This bot will flip properly when he reaches the edge
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bot = myGame.createSprite(myGame.stage.width, 300, 'bot');
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bot.animations.add('run');
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bot.animations.play('run', 10, true);
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bot.velocity.x = -200;
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// This one won't
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bot2 = myGame.createSprite(myGame.stage.width, 200, 'bot');
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bot2.animations.add('run');
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bot2.animations.play('run', 10, true);
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bot2.velocity.x = -150;
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}
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function update() {
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if(bot.x < -bot.width) {
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bot.flipped = true;
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bot.velocity.x = 200;
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} else if(bot.x > myGame.stage.width) {
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bot.flipped = false;
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bot.velocity.x = -200;
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}
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if(bot2.x < -bot2.width) {
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bot2.velocity.x = 200;
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} else if(bot2.x > myGame.stage.width) {
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bot2.velocity.x = -200;
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}
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}
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})();
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