mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 13:56:16 +00:00
34 lines
1.1 KiB
JavaScript
34 lines
1.1 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextureAtlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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myGame.loader.load();
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}
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var bot;
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function create() {
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bot = myGame.createSprite(myGame.stage.width, 300, 'bot');
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// If you are using a Texture Atlas and want to specify the frames of an animation by their name rather than frame index
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// then you can use this format:
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bot.animations.add('run', [
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'run00',
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'run01',
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'run02',
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'run03',
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'run04',
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'run05',
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'run06',
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'run07',
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'run08',
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'run09',
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'run10'
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], 10, true, false);
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bot.animations.play('run');
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bot.velocity.x = -100;
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}
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function update() {
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if(bot.x < -bot.width) {
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bot.x = myGame.stage.width;
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}
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}
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})();
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