phaser/Tests/scrollzones/ballscroller.js

22 lines
994 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('balls', 'assets/sprites/balls.png');
myGame.loader.load();
}
var scroller;
function create() {
// This creates a ScrollZone the size of the game window
// However the source image (balls.png) is only 102x17 so it will automatically create a fill pattern
scroller = myGame.createScrollZone('balls', 0, 0, 800, 600);
// Some sin/cos data for the movement
myGame.math.sinCosGenerator(256, 4, 4, 2);
}
function update() {
// Cycle through the wave data and apply it to the scroll speed (causes the circular wave motion)
scroller.scrollSpeed.x = myGame.math.shiftSinTable();
scroller.scrollSpeed.y = myGame.math.shiftCosTable();
}
})();