phaser/todo/physics/shapes/Triangle.ts
2013-08-02 12:38:56 +01:00

32 lines
1,004 B
TypeScript

/// <reference path="../../math/Vec2.ts" />
/// <reference path="../AdvancedPhysics.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="Poly.ts" />
/**
* Phaser - Advanced Physics - Shapes - Triangle
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Shapes {
export class Triangle extends Phaser.Physics.Shapes.Poly {
constructor(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number) {
x1 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(x1);
y1 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(y1);
x2 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(x2);
y2 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(y2);
x3 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(x3);
y3 = Phaser.Physics.AdvancedPhysics.pixelsToMeters(y3);
super([{ x: x1, y: y1 }, { x: x2, y: y2 }, { x: x3, y: y3 }]);
}
}
}