mirror of
https://github.com/photonstorm/phaser
synced 2025-02-18 23:18:38 +00:00
43 lines
921 B
TypeScript
43 lines
921 B
TypeScript
/// <reference path="../../math/Vec2.ts" />
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/// <reference path="../../geom/Point.ts" />
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/// <reference path="../../math/Vec2Utils.ts" />
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/// <reference path="../AdvancedPhysics.ts" />
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/// <reference path="../Body.ts" />
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/**
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* Phaser - Advanced Physics - Joint
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*
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* Based on the work Ju Hyung Lee started in JS PhyRus.
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*/
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module Phaser.Physics {
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export interface IJoint {
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id: number;
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type: number;
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body1: Phaser.Physics.Body;
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body2: Phaser.Physics.Body;
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collideConnected; // bool?
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maxForce: number;
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breakable: bool;
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anchor1: Phaser.Vec2;
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anchor2: Phaser.Vec2;
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getWorldAnchor1();
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getWorldAnchor2();
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setWorldAnchor1(anchor1);
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setWorldAnchor2(anchor2);
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initSolver(dt, warmStarting);
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solveVelocityConstraints();
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solvePositionConstraints();
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getReactionForce(dt_inv);
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}
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}
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