mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
121 lines
4.4 KiB
JavaScript
121 lines
4.4 KiB
JavaScript
/// <reference path="../_definitions.ts" />
|
|
/**
|
|
* Phaser - TweenManager
|
|
*
|
|
* The Game has a single instance of the TweenManager through which all Tween objects are created and updated.
|
|
* Tweens are hooked into the game clock and pause system, adjusting based on the game state.
|
|
* TweenManager is based heavily on tween.js by sole (http://soledadpenades.com).
|
|
* I converted it to TypeScript, swapped the callbacks for signals and patched a few issues with regard
|
|
* to properties and completion errors. Please see https://github.com/sole/tween.js for a full list of contributors.
|
|
*/
|
|
var Phaser;
|
|
(function (Phaser) {
|
|
var TweenManager = (function () {
|
|
/**
|
|
* TweenManager constructor
|
|
* @param game {Game} A reference to the current Game.
|
|
*/
|
|
function TweenManager(game) {
|
|
this.game = game;
|
|
this._tweens = [];
|
|
this.game.onPause.add(this.pauseAll, this);
|
|
this.game.onResume.add(this.resumeAll, this);
|
|
}
|
|
TweenManager.prototype.getAll = /**
|
|
* Get all the tween objects in an array.
|
|
* @return {Phaser.Tween[]} Array with all tween objects.
|
|
*/
|
|
function () {
|
|
return this._tweens;
|
|
};
|
|
TweenManager.prototype.removeAll = /**
|
|
* Remove all tween objects.
|
|
*/
|
|
function () {
|
|
this._tweens.length = 0;
|
|
};
|
|
TweenManager.prototype.create = /**
|
|
* Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
|
|
*
|
|
* @param obj {object} Object the tween will be run on.
|
|
* @param [localReference] {bool} If true the tween will be stored in the object.tween property so long as it exists. If already set it'll be over-written.
|
|
* @return {Phaser.Tween} The newly created tween object.
|
|
*/
|
|
function (object, localReference) {
|
|
if (typeof localReference === "undefined") { localReference = false; }
|
|
if(localReference) {
|
|
object['tween'] = new Phaser.Tween(object, this.game);
|
|
return object['tween'];
|
|
} else {
|
|
return new Phaser.Tween(object, this.game);
|
|
}
|
|
};
|
|
TweenManager.prototype.add = /**
|
|
* Add a new tween into the TweenManager.
|
|
*
|
|
* @param tween {Phaser.Tween} The tween object you want to add.
|
|
* @return {Phaser.Tween} The tween object you added to the manager.
|
|
*/
|
|
function (tween) {
|
|
tween.parent = this.game;
|
|
this._tweens.push(tween);
|
|
return tween;
|
|
};
|
|
TweenManager.prototype.remove = /**
|
|
* Remove a tween from this manager.
|
|
*
|
|
* @param tween {Phaser.Tween} The tween object you want to remove.
|
|
*/
|
|
function (tween) {
|
|
var i = this._tweens.indexOf(tween);
|
|
if(i !== -1) {
|
|
this._tweens.splice(i, 1);
|
|
}
|
|
};
|
|
TweenManager.prototype.update = /**
|
|
* Update all the tween objects you added to this manager.
|
|
*
|
|
* @return {bool} Return false if there's no tween to update, otherwise return true.
|
|
*/
|
|
function () {
|
|
if(this._tweens.length === 0) {
|
|
return false;
|
|
}
|
|
var i = 0;
|
|
var numTweens = this._tweens.length;
|
|
while(i < numTweens) {
|
|
if(this._tweens[i].update(this.game.time.now)) {
|
|
i++;
|
|
} else {
|
|
this._tweens.splice(i, 1);
|
|
numTweens--;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
TweenManager.prototype.pauseAll = function () {
|
|
if(this._tweens.length === 0) {
|
|
return false;
|
|
}
|
|
var i = 0;
|
|
var numTweens = this._tweens.length;
|
|
while(i < numTweens) {
|
|
this._tweens[i].pause();
|
|
i++;
|
|
}
|
|
};
|
|
TweenManager.prototype.resumeAll = function () {
|
|
if(this._tweens.length === 0) {
|
|
return false;
|
|
}
|
|
var i = 0;
|
|
var numTweens = this._tweens.length;
|
|
while(i < numTweens) {
|
|
this._tweens[i].resume();
|
|
i++;
|
|
}
|
|
};
|
|
return TweenManager;
|
|
})();
|
|
Phaser.TweenManager = TweenManager;
|
|
})(Phaser || (Phaser = {}));
|