phaser/TS Source/input/Mouse.js
2013-08-28 07:02:57 +01:00

99 lines
3.5 KiB
JavaScript

/// <reference path="../_definitions.ts" />
/**
* Phaser - Mouse
*
* The Mouse class handles mouse interactions with the game and the resulting events.
*/
var Phaser;
(function (Phaser) {
var Mouse = (function () {
function Mouse(game) {
/**
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
* @type {bool}
*/
this.disabled = false;
this.mouseDownCallback = null;
this.mouseMoveCallback = null;
this.mouseUpCallback = null;
this.game = game;
this.callbackContext = this.game;
}
Mouse.LEFT_BUTTON = 0;
Mouse.MIDDLE_BUTTON = 1;
Mouse.RIGHT_BUTTON = 2;
Mouse.prototype.start = /**
* Starts the event listeners running
* @method start
*/
function () {
var _this = this;
if(this.game.device.android && this.game.device.chrome == false) {
// Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
return;
}
this._onMouseDown = function (event) {
return _this.onMouseDown(event);
};
this._onMouseMove = function (event) {
return _this.onMouseMove(event);
};
this._onMouseUp = function (event) {
return _this.onMouseUp(event);
};
this.game.stage.canvas.addEventListener('mousedown', this._onMouseDown, true);
this.game.stage.canvas.addEventListener('mousemove', this._onMouseMove, true);
this.game.stage.canvas.addEventListener('mouseup', this._onMouseUp, true);
};
Mouse.prototype.onMouseDown = /**
* @param {MouseEvent} event
*/
function (event) {
if(this.mouseDownCallback) {
this.mouseDownCallback.call(this.callbackContext, event);
}
if(this.game.input.disabled || this.disabled) {
return;
}
event['identifier'] = 0;
this.game.input.mousePointer.start(event);
};
Mouse.prototype.onMouseMove = /**
* @param {MouseEvent} event
*/
function (event) {
if(this.mouseMoveCallback) {
this.mouseMoveCallback.call(this.callbackContext, event);
}
if(this.game.input.disabled || this.disabled) {
return;
}
event['identifier'] = 0;
this.game.input.mousePointer.move(event);
};
Mouse.prototype.onMouseUp = /**
* @param {MouseEvent} event
*/
function (event) {
if(this.mouseUpCallback) {
this.mouseUpCallback.call(this.callbackContext, event);
}
if(this.game.input.disabled || this.disabled) {
return;
}
event['identifier'] = 0;
this.game.input.mousePointer.stop(event);
};
Mouse.prototype.stop = /**
* Stop the event listeners
* @method stop
*/
function () {
this.game.stage.canvas.removeEventListener('mousedown', this._onMouseDown);
this.game.stage.canvas.removeEventListener('mousemove', this._onMouseMove);
this.game.stage.canvas.removeEventListener('mouseup', this._onMouseUp);
};
return Mouse;
})();
Phaser.Mouse = Mouse;
})(Phaser || (Phaser = {}));