mirror of
https://github.com/photonstorm/phaser
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76 lines
No EOL
2 KiB
JavaScript
76 lines
No EOL
2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @class Phaser.Events
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*
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* @classdesc The Events component is a collection of events fired by the parent game object.
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*
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* For example to tell when a Sprite has been added to a new group:
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*
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* ```sprite.events.onAddedToGroup.add(yourFunction, this);```
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*
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* Where `yourFunction` is the function you want called when this event occurs.
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*
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* Note that the Input related events only exist if the Sprite has had `inputEnabled` set to `true`.
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*
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* @constructor
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*
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* @param {Phaser.Sprite} sprite - A reference to Description.
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*/
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Phaser.Events = function (sprite) {
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this.parent = sprite;
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this.onAddedToGroup = new Phaser.Signal();
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this.onRemovedFromGroup = new Phaser.Signal();
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this.onKilled = new Phaser.Signal();
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this.onRevived = new Phaser.Signal();
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this.onOutOfBounds = new Phaser.Signal();
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this.onInputOver = null;
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this.onInputOut = null;
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this.onInputDown = null;
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this.onInputUp = null;
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this.onDragStart = null;
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this.onDragStop = null;
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this.onAnimationStart = null;
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this.onAnimationComplete = null;
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this.onAnimationLoop = null;
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};
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Phaser.Events.prototype = {
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destroy: function () {
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this.parent = null;
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this.onAddedToGroup.dispose();
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this.onRemovedFromGroup.dispose();
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this.onKilled.dispose();
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this.onRevived.dispose();
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this.onOutOfBounds.dispose();
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if (this.onInputOver)
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{
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this.onInputOver.dispose();
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this.onInputOut.dispose();
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this.onInputDown.dispose();
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this.onInputUp.dispose();
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this.onDragStart.dispose();
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this.onDragStop.dispose();
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}
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if (this.onAnimationStart)
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{
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this.onAnimationStart.dispose();
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this.onAnimationComplete.dispose();
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this.onAnimationLoop.dispose();
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}
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}
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}; |