mirror of
https://github.com/photonstorm/phaser
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32 lines
1.1 KiB
JavaScript
32 lines
1.1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render });
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function create() {
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game.stage.backgroundColor = '#454645';
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// By default Phaser only starts 2 pointers (enough for 2 fingers at once)
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// addPointer tells Phaser to add another pointer to Input, so here we are basically saying "allow up to 6 pointers + the mouse"
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// Note: on iOS as soon as you use 6 fingers you'll active the minimise app gesture - and there's nothing we can do to stop that, sorry
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game.input.addPointer();
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game.input.addPointer();
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game.input.addPointer();
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game.input.addPointer();
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}
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function render() {
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// Just renders out the pointer data when you touch the canvas
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game.debug.renderPointer(game.input.mousePointer);
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game.debug.renderPointer(game.input.pointer1);
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game.debug.renderPointer(game.input.pointer2);
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game.debug.renderPointer(game.input.pointer3);
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game.debug.renderPointer(game.input.pointer4);
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game.debug.renderPointer(game.input.pointer5);
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game.debug.renderPointer(game.input.pointer6);
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}
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