phaser/examples/input/multi touch.js
2013-10-22 03:58:20 +01:00

32 lines
1.1 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render });
function create() {
game.stage.backgroundColor = '#454645';
// By default Phaser only starts 2 pointers (enough for 2 fingers at once)
// addPointer tells Phaser to add another pointer to Input, so here we are basically saying "allow up to 6 pointers + the mouse"
// Note: on iOS as soon as you use 6 fingers you'll active the minimise app gesture - and there's nothing we can do to stop that, sorry
game.input.addPointer();
game.input.addPointer();
game.input.addPointer();
game.input.addPointer();
}
function render() {
// Just renders out the pointer data when you touch the canvas
game.debug.renderPointer(game.input.mousePointer);
game.debug.renderPointer(game.input.pointer1);
game.debug.renderPointer(game.input.pointer2);
game.debug.renderPointer(game.input.pointer3);
game.debug.renderPointer(game.input.pointer4);
game.debug.renderPointer(game.input.pointer5);
game.debug.renderPointer(game.input.pointer6);
}