phaser/examples/collision/bounding box.js
2013-10-22 03:58:20 +01:00

55 lines
1.3 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var sprite1;
var sprite2;
function create() {
game.stage.backgroundColor = '#2d2d2d';
sprite1 = game.add.sprite(50, 200, 'atari');
sprite1.name = 'atari';
sprite1.body.velocity.x = 100;
// This adjusts the collision body size.
// 100x100 is the new width/height.
// See the offset bounding box for another example.
sprite1.body.setSize(100, 100, 0, 0);
sprite2 = game.add.sprite(700, 220, 'mushroom');
sprite2.name = 'mushroom';
sprite2.body.velocity.x = -100;
}
function update() {
// object1, object2, collideCallback, processCallback, callbackContext
game.physics.collide(sprite1, sprite2, collisionHandler, null, this);
}
function collisionHandler (obj1, obj2) {
game.stage.backgroundColor = '#992d2d';
console.log(obj1.name + ' collided with ' + obj2.name);
}
function render() {
game.debug.renderSpriteInfo(sprite1, 32, 32);
game.debug.renderSpriteCollision(sprite1, 32, 400);
game.debug.renderSpriteBody(sprite1);
game.debug.renderSpriteBody(sprite2);
}