phaser/docs/Phaser.Input.html
2013-11-28 15:57:09 +00:00

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<title>Phaser Class: Input</title>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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</li>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<li>
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li>
<a href="Phaser.Point.html">Point</a>
</li>
<li>
<a href="Phaser.Pointer.html">Pointer</a>
</li>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<div class="row-fluid">
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<div id="main">
<h1 class="page-title">Class: Input</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Input
</h2>
<div class="class-description"><p>Phaser.Input</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Input"><span class="type-signature"></span>new Input<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer.
The Input manager is updated automatically by the core game loop.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-15">line 15</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="MOUSE_OVERRIDES_TOUCH"><span class="type-signature">&lt;static, constant> </span>MOUSE_OVERRIDES_TOUCH<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-40">line 40</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="MOUSE_TOUCH_COMBINE"><span class="type-signature">&lt;static, constant> </span>MOUSE_TOUCH_COMBINE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-52">line 52</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TOUCH_OVERRIDES_MOUSE"><span class="type-signature">&lt;static, constant> </span>TOUCH_OVERRIDES_MOUSE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-46">line 46</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="activePointer"><span class="type-signature"></span>activePointer<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The most recently active Pointer object.
When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>activePointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-272">line 272</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="circle"><span class="type-signature"></span>circle<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Circle object centered on the x/y screen coordinates of the Input.
Default size of 44px (Apples recommended &quot;finger tip&quot; size) but can be changed to anything.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>circle</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Circle.html">Phaser.Circle</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-123">line 123</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="currentPointers"><span class="type-signature"></span>currentPointers<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The current number of active Pointers.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>currentPointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-145">line 145</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="disabled"><span class="type-signature"></span>disabled<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>You can disable all Input by setting Input.disabled: true. While set all new input related events will be ignored.
If you need to disable just one type of input, for example mouse, use Input.mouse.disabled: true instead</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>disabled</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-98">line 98</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="doubleTapRate"><span class="type-signature"></span>doubleTapRate<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>doubleTapRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>300</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-159">line 159</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-20">line 20</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="hitCanvas"><span class="type-signature"></span>hitCanvas<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hitCanvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-26">line 26</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="hitContext"><span class="type-signature"></span>hitContext<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hitContext</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context of the pixel perfect hit canvas.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-32">line 32</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="holdRate"><span class="type-signature"></span>holdRate<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>holdRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>2000</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-166">line 166</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="interactiveItems"><span class="type-signature"></span>interactiveItems<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A linked list of interactive objects, the InputHandler components (belonging to Sprites) register themselves with this.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactiveItems</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.LinkedList.html">Phaser.LinkedList</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-341">line 341</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="justPressedRate"><span class="type-signature"></span>justPressedRate<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The number of milliseconds below which the Pointer is considered justPressed</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>justPressedRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-173">line 173</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="justReleasedRate"><span class="type-signature"></span>justReleasedRate<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The number of milliseconds below which the Pointer is considered justReleased</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>justReleasedRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-180">line 180</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="keyboard"><span class="type-signature"></span>keyboard<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Keyboard Input manager.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keyboard</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Keyboard.html">Phaser.Keyboard</a></span>
</td>
<td class="description last"><p>The Keyboard Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-293">line 293</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="maxPointers"><span class="type-signature"></span>maxPointers<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The maximum number of Pointers allowed to be active at any one time.
For lots of games it's useful to set this to 1.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>maxPointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>10</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-138">line 138</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mouse"><span class="type-signature"></span>mouse<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Mouse Input manager.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>mouse</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Mouse.html">Phaser.Mouse</a></span>
</td>
<td class="description last"><p>The Mouse Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-286">line 286</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mousePointer"><span class="type-signature"></span>mousePointer<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>mousePointer</code></td>
<td class="type">
<span class="param-type">Pointer</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-279">line 279</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mspointer"><span class="type-signature"></span>mspointer<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The MSPointer Input manager.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>mspointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.MSPointer.html">Phaser.MSPointer</a></span>
</td>
<td class="description last"><p>The MSPointer Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-307">line 307</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="multiInputOverride"><span class="type-signature"></span>multiInputOverride<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Controls the expected behaviour when using a mouse and touch together on a multi-input device.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>multiInputOverride</code></td>
<td class="type">
<span class="param-type">Description</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-104">line 104</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onDown"><span class="type-signature"></span>onDown<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Signal that is dispatched each time a pointer is pressed down.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onDown</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-314">line 314</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onHold"><span class="type-signature"></span>onHold<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Signal that is dispatched each time a pointer is held down.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onHold</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-335">line 335</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onTap"><span class="type-signature"></span>onTap<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Signal that is dispatched each time a pointer is tapped.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onTap</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-328">line 328</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onUp"><span class="type-signature"></span>onUp<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Signal that is dispatched each time a pointer is released.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onUp</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-321">line 321</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer1"><span class="type-signature"></span>pointer1<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer1</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-210">line 210</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer2"><span class="type-signature"></span>pointer2<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer2</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-216">line 216</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer3"><span class="type-signature"></span>pointer3<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer3</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-222">line 222</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer4"><span class="type-signature"></span>pointer4<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer4</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-228">line 228</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer5"><span class="type-signature"></span>pointer5<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer5</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-234">line 234</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer6"><span class="type-signature"></span>pointer6<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer6</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-240">line 240</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer7"><span class="type-signature"></span>pointer7<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer7</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-246">line 246</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer8"><span class="type-signature"></span>pointer8<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer8</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-252">line 252</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer9"><span class="type-signature"></span>pointer9<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer9</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-258">line 258</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pointer10"><span class="type-signature"></span>pointer10<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Pointer object.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer10</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-264">line 264</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pollLocked"><span class="type-signature">&lt;readonly> </span>pollLocked<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pollLocked</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>True if the Input is currently poll rate locked.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-722">line 722</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pollRate"><span class="type-signature"></span>pollRate<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>How often should the input pointers be checked for updates?
A value of 0 means every single frame (60fps), a value of 1 means every other frame (30fps) and so on.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pollRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-62">line 62</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="position"><span class="type-signature"></span>position<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>A point object representing the current position of the Pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-110">line 110</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="recordLimit"><span class="type-signature"></span>recordLimit<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of entries that can be recorded into the Pointer objects tracking history.
If the Pointer is tracking one event every 100ms, then a trackLimit of 100 would store the last 10 seconds worth of history.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>recordLimit</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>100</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-204">line 204</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="recordPointerHistory"><span class="type-signature"></span>recordPointerHistory<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets if the Pointer objects should record a history of x/y coordinates they have passed through.
The history is cleared each time the Pointer is pressed down.
The history is updated at the rate specified in Input.pollRate</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>recordPointerHistory</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-189">line 189</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="recordRate"><span class="type-signature"></span>recordRate<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The rate in milliseconds at which the Pointer objects should update their tracking history</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>recordRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>100</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-196">line 196</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scale"><span class="type-signature"></span>scale<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The scale by which all input coordinates are multiplied, calculated by the StageScaleMode.
In an un-scaled game the values will be x: 1 and y: 1.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scale</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-130">line 130</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="speed"><span class="type-signature"></span>speed<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A point object representing the speed of the Pointer. Only really useful in single Pointer games, otherwise see the Pointer objects directly.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>speed</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-116">line 116</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tapRate"><span class="type-signature"></span>tapRate<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or clicke</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tapRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-152">line 152</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="totalActivePointers"><span class="type-signature">&lt;readonly> </span>totalActivePointers<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of active Pointers</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>totalActivePointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The total number of active Pointers.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-749">line 749</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="totalInactivePointers"><span class="type-signature">&lt;readonly> </span>totalInactivePointers<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of inactive Pointers</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>totalInactivePointers</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The total number of inactive Pointers.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-735">line 735</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="touch"><span class="type-signature"></span>touch<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Touch Input manager.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>touch</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Touch.html">Phaser.Touch</a></span>
</td>
<td class="description last"><p>the Touch Input manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-300">line 300</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="worldX"><span class="type-signature"></span>worldX<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The world X coordinate of the most recently active pointer.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>worldX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The world X coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-775">line 775</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="worldY"><span class="type-signature"></span>worldY<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The world Y coordinate of the most recently active pointer.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>worldY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The world Y coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-788">line 788</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="x"><span class="type-signature"></span>x<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The X coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenX/clientX for source values.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The X coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-688">line 688</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="y"><span class="type-signature"></span>y<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Y coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenY/clientY for source values.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Y coordinate of the most recently active pointer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-705">line 705</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="addPointer"><span class="type-signature"></span>addPointer<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new Pointer object to the Input Manager. By default Input creates 3 pointer objects: mousePointer, pointer1 and pointer2.
If you need more then use this to create a new one, up to a maximum of 10.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-400">line 400</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A reference to the new Pointer object that was created.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="boot"><span class="type-signature">&lt;protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Starts the Input Manager running.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-343">line 343</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all of the Input Managers from running.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-387">line 387</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getPointer"><span class="type-signature"></span>getPointer<span class="signature">(state)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the next Pointer object whos active property matches the given state</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>state</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>The state the Pointer should be in (false for inactive, true for active).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-622">line 622</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A Pointer object or null if no Pointer object matches the requested state.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getPointerFromIdentifier"><span class="type-signature"></span>getPointerFromIdentifier<span class="signature">(identifier)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the Pointer object whos identified property matches the given identifier value.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>identifier</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Pointer.identifier value to search for.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-655">line 655</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A Pointer object or null if no Pointer object matches the requested identifier.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="reset"><span class="type-signature"></span>reset<span class="signature">(hard)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Reset all of the Pointers and Input states</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hard</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>A soft reset (hard = false) won't reset any Signals that might be bound. A hard reset will.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-465">line 465</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="resetSpeed"><span class="type-signature"></span>resetSpeed<span class="signature">(x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resets the speed and old position properties.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Sets the oldPosition.x value.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Sets the oldPosition.y value.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-511">line 511</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="startPointer"><span class="type-signature"></span>startPointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Find the first free Pointer object and start it, passing in the event data. This is called automatically by Phaser.Touch and Phaser.MSPointer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Any</span>
</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-524">line 524</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Pointer object that was started or null if no Pointer object is available.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="stopPointer"><span class="type-signature"></span>stopPointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Stops the matching Pointer object, passing in the event data.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Any</span>
</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-591">line 591</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Pointer object that was stopped or null if no Pointer object is available.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature">&lt;protected> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the Input Manager. Called by the core Game loop.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-431">line 431</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="updatePointer"><span class="type-signature"></span>updatePointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the matching Pointer object, passing in the event data. This is called automatically and should not normally need to be invoked.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">Any</span>
</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-560">line 560</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Pointer object that was updated or null if no Pointer object is available.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</dd>
</dl>
</dd>
</dl>
</article>
</section>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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