phaser/src/Phaser.js

119 lines
2.8 KiB
JavaScript

/* global Phaser:true */
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2015 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* @namespace Phaser
*/
var Phaser = Phaser || {
VERSION: '2.4.0-dev',
GAMES: [],
AUTO: 0,
CANVAS: 1,
WEBGL: 2,
HEADLESS: 3,
NONE: 0,
LEFT: 1,
RIGHT: 2,
UP: 3,
DOWN: 4,
SPRITE: 0,
BUTTON: 1,
IMAGE: 2,
GRAPHICS: 3,
TEXT: 4,
TILESPRITE: 5,
BITMAPTEXT: 6,
GROUP: 7,
RENDERTEXTURE: 8,
TILEMAP: 9,
TILEMAPLAYER: 10,
EMITTER: 11,
POLYGON: 12,
BITMAPDATA: 13,
CANVAS_FILTER: 14,
WEBGL_FILTER: 15,
ELLIPSE: 16,
SPRITEBATCH: 17,
RETROFONT: 18,
POINTER: 19,
ROPE: 20,
CIRCLE: 21,
RECTANGLE: 22,
LINE: 23,
MATRIX: 24,
POINT: 25,
ROUNDEDRECTANGLE: 26,
CREATURE: 27,
VIDEO: 28,
/**
* Various blend modes supported by Pixi.
* IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
*
* @property {Object} blendModes
* @property {Number} blendModes.NORMAL
* @property {Number} blendModes.ADD
* @property {Number} blendModes.MULTIPLY
* @property {Number} blendModes.SCREEN
* @property {Number} blendModes.OVERLAY
* @property {Number} blendModes.DARKEN
* @property {Number} blendModes.LIGHTEN
* @property {Number} blendModes.COLOR_DODGE
* @property {Number} blendModes.COLOR_BURN
* @property {Number} blendModes.HARD_LIGHT
* @property {Number} blendModes.SOFT_LIGHT
* @property {Number} blendModes.DIFFERENCE
* @property {Number} blendModes.EXCLUSION
* @property {Number} blendModes.HUE
* @property {Number} blendModes.SATURATION
* @property {Number} blendModes.COLOR
* @property {Number} blendModes.LUMINOSITY
* @static
*/
blendModes: {
NORMAL:0,
ADD:1,
MULTIPLY:2,
SCREEN:3,
OVERLAY:4,
DARKEN:5,
LIGHTEN:6,
COLOR_DODGE:7,
COLOR_BURN:8,
HARD_LIGHT:9,
SOFT_LIGHT:10,
DIFFERENCE:11,
EXCLUSION:12,
HUE:13,
SATURATION:14,
COLOR:15,
LUMINOSITY:16
},
/**
* The scale modes that are supported by Pixi.
*
* The DEFAULT scale mode affects the default scaling mode of future operations.
* It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
*
* @property {Object} scaleModes
* @property {Number} scaleModes.DEFAULT=LINEAR
* @property {Number} scaleModes.LINEAR Smooth scaling
* @property {Number} scaleModes.NEAREST Pixelating scaling
* @static
*/
scaleModes: {
DEFAULT:0,
LINEAR:0,
NEAREST:1
}
};