phaser/src/gameobjects/tilesprite
2018-11-20 15:32:15 +00:00
..
TileSprite.js Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin, allowing you to resize TileSprites dynamically in both Canvas and WebGL. 2018-11-20 15:32:15 +00:00
TileSpriteCanvasRenderer.js The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers. 2018-08-03 18:53:50 +01:00
TileSpriteCreator.js If you pass zero as the width or height when creating a TileSprite it will now use the dimensions of the texture frame as the size of the TileSprite. Fix #4073 2018-10-02 13:13:51 +01:00
TileSpriteFactory.js If you pass zero as the width or height when creating a TileSprite it will now use the dimensions of the texture frame as the size of the TileSprite. Fix #4073 2018-10-02 13:13:51 +01:00
TileSpriteRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
TileSpriteWebGLRenderer.js Tile Sprites updated to use new internal canvas and support crop 2018-08-03 19:14:06 +01:00