phaser/src/core
Luc Bloom f1cb146c10 Add a check around an optional function
My game crashes here if I update phaser.js to a new version. It happens
when my game switches to another State object.
2014-07-15 13:02:44 +02:00
..
ArrayList.js And take 3 2014-04-25 20:01:09 +01:00
Camera.js Camera.updateTarget has had a make-over and now is a lot smoother under certain conditions (thanks @tjkopena, fix #966) 2014-07-03 02:09:53 +01:00
Filter.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Game.js You can now prevent the Debug class from being created or booted by using the Game configuration setting: enableDebug. By default it is true, set to false to prevent the class from being created. Please note you are responsible for checking if this class exists before calling it, but you can do that via if (game.debug) { ... } (request #984) 2014-07-10 10:46:18 +01:00
Group.js Group.bringToTop (and consequently Sprite.bringToTop) no longer removes the child from the InputManager if enabled (thanks @BinaryMoon, fix #928) 2014-07-02 14:04:14 +01:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
PluginManager.js Fixed typo 2014-07-07 18:19:02 +02:00
ScaleManager.js stopFullScreen has been changed to run against document instead of the canvas since the cancelFullScreen method is created on the document (thanks @j0hnskot, #863) 2014-07-01 15:46:32 +01:00
Signal.js Fixed _destroy issue in Signal. 2014-07-03 10:50:12 +01:00
SignalBinding.js Tidied up formatting and docs. 2014-07-02 15:25:07 +01:00
Stage.js Signal.removeAll now has a new context parameter. If specified only listeners matching the given context are removed (thanks @lucbloom for the idea, #880) 2014-07-03 02:22:11 +01:00
State.js Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder. 2014-04-29 02:09:58 +01:00
StateManager.js Add a check around an optional function 2014-07-15 13:02:44 +02:00
World.js Added options to disable horizontal and vertical world wrapping individually 2014-07-10 00:05:50 -06:00