phaser/src/physics/matter-js
2023-07-21 17:40:47 +01:00
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components Fixed doc types 2023-04-04 17:55:56 +01:00
events Updated copyright year 2023-01-02 17:36:27 +00:00
lib The Matter Physics ignoreGravity boolean is now checked during the Matter Engine internal functions, allowing this property to now work again. Fix #6473 2023-07-21 17:40:47 +01:00
poly-decomp License link update 2019-05-10 16:15:04 +01:00
typedefs Added Matter Walls type 2023-02-01 18:08:40 +00:00
BodyBounds.js Updated copyright year 2023-01-02 17:36:27 +00:00
CustomMain.js Updated copyright year 2023-01-02 17:36:27 +00:00
Factory.js Updated copyright year 2023-01-02 17:36:27 +00:00
index.js Updated copyright year 2023-01-02 17:36:27 +00:00
MatterGameObject.js Updated copyright year 2023-01-02 17:36:27 +00:00
MatterImage.js Fixed doc types 2023-04-04 17:55:56 +01:00
MatterPhysics.js Updated copyright year 2023-01-02 17:36:27 +00:00
MatterSprite.js Fixed doc types 2023-04-04 17:55:56 +01:00
MatterTileBody.js Matter.convertTilemapLayers had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it - fix #5977 2023-04-12 03:08:52 +01:00
PhysicsEditorParser.js Updated copyright year 2023-01-02 17:36:27 +00:00
PhysicsJSONParser.js Updated copyright year 2023-01-02 17:36:27 +00:00
PointerConstraint.js Updated copyright year 2023-01-02 17:36:27 +00:00
World.js Fixed jsdoc types 2023-04-04 15:05:11 +01:00