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Animation.previous will rewind to the previous frame in the animation, even if it's not currently playing. You can optionally define the number of frames to rewind, but the default is 1. This is also aliased from the AnimationManager, so you can do `Sprite.animations.previous()`. |
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.. | ||
custom | ||
config.php | ||
phaser.d.ts | ||
phaser.js | ||
phaser.map | ||
phaser.min.js |