phaser/build
photonstorm 14109aeeb1 Animation.next will advance to the next frame in the animation, even if it's not currently playing. You can optionally define the number of frames to advance, but the default is 1. This is also aliased from the AnimationManager, so you can do Sprite.animations.next().
Animation.previous will rewind to the previous frame in the animation, even if it's not currently playing. You can optionally define the number of frames to rewind, but the default is 1. This is also aliased from the AnimationManager, so you can do `Sprite.animations.previous()`.
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custom Build files for testing. 2014-07-02 23:23:26 +01:00
config.php Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking. 2014-07-01 15:03:46 +01:00
phaser.d.ts Animation.next will advance to the next frame in the animation, even if it's not currently playing. You can optionally define the number of frames to advance, but the default is 1. This is also aliased from the AnimationManager, so you can do Sprite.animations.next(). 2014-07-03 16:23:36 +01:00
phaser.js Build files for testing. 2014-07-02 23:23:26 +01:00
phaser.map Build files for testing. 2014-07-02 23:23:26 +01:00
phaser.min.js Build files for testing. 2014-07-02 23:23:26 +01:00