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animation
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Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas (fix #466)
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2014-02-21 10:31:17 +00:00 |
core
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endless loop when in Phaser.Group when destroy children fixed (use parent not group)
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2014-02-20 13:26:10 +01:00 |
gameobjects
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Sprite and Image now remove any masks that may have been set when they are destroyed.
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2014-02-21 12:18:23 +00:00 |
geom
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Lots of doc fixes (thanks nhowell)
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2014-02-20 03:44:44 +00:00 |
input
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Fixed InputHandler group check #463
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2014-02-21 10:06:53 +00:00 |
loader
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Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
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2014-02-14 23:51:49 +00:00 |
math
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Lots of doc fixes (thanks nhowell)
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2014-02-20 03:44:44 +00:00 |
net
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
particles
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Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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2014-02-06 02:31:36 +00:00 |
physics
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Fixed issues with the contacts and world bounds. New labs demo created.
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2014-02-20 04:21:14 +00:00 |
pixi
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Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
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2014-02-18 03:01:51 +00:00 |
sound
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
system
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Added Game configuration option: forceSetTimeOut
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2014-02-20 01:31:13 +00:00 |
tilemap
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Fixed InputHandler group check #463
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2014-02-21 10:06:53 +00:00 |
time
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Timer checks now for running inside while loop. Any event which causes a call to Timer#stop is now safe.
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2014-02-06 17:28:39 +01:00 |
tween
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Lots of doc fixes (thanks nhowell)
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2014-02-20 03:44:44 +00:00 |
utils
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debug#renderShapeConvex fixed, fix in p2 physics body creation #446
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2014-02-19 15:43:05 +00:00 |
Intro.js
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
Phaser.js
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Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object.
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2014-02-14 06:04:29 +00:00 |