phaser/src
2014-02-21 12:18:23 +00:00
..
animation Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas (fix #466) 2014-02-21 10:31:17 +00:00
core endless loop when in Phaser.Group when destroy children fixed (use parent not group) 2014-02-20 13:26:10 +01:00
gameobjects Sprite and Image now remove any masks that may have been set when they are destroyed. 2014-02-21 12:18:23 +00:00
geom Lots of doc fixes (thanks nhowell) 2014-02-20 03:44:44 +00:00
input Fixed InputHandler group check #463 2014-02-21 10:06:53 +00:00
loader Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData. 2014-02-14 23:51:49 +00:00
math Lots of doc fixes (thanks nhowell) 2014-02-20 03:44:44 +00:00
net Updating copyright year and README. 2014-02-05 16:54:59 +00:00
particles Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
physics Fixed issues with the contacts and world bounds. New labs demo created. 2014-02-20 04:21:14 +00:00
pixi Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world. 2014-02-18 03:01:51 +00:00
sound Updating copyright year and README. 2014-02-05 16:54:59 +00:00
system Added Game configuration option: forceSetTimeOut 2014-02-20 01:31:13 +00:00
tilemap Fixed InputHandler group check #463 2014-02-21 10:06:53 +00:00
time Timer checks now for running inside while loop. Any event which causes a call to Timer#stop is now safe. 2014-02-06 17:28:39 +01:00
tween Lots of doc fixes (thanks nhowell) 2014-02-20 03:44:44 +00:00
utils debug#renderShapeConvex fixed, fix in p2 physics body creation #446 2014-02-19 15:43:05 +00:00
Intro.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Phaser.js Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object. 2014-02-14 06:04:29 +00:00