mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
166 lines
5.1 KiB
JavaScript
166 lines
5.1 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2016 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Phaser.Net handles browser URL related tasks such as checking host names, domain names and query string manipulation.
|
|
*
|
|
* @class Phaser.Net
|
|
* @constructor
|
|
* @param {Phaser.Game} game - A reference to the currently running game.
|
|
*/
|
|
Phaser.Net = function (game) {
|
|
|
|
this.game = game;
|
|
|
|
};
|
|
|
|
Phaser.Net.prototype = {
|
|
|
|
/**
|
|
* Returns the hostname given by the browser.
|
|
*
|
|
* @method Phaser.Net#getHostName
|
|
* @return {string}
|
|
*/
|
|
getHostName: function () {
|
|
|
|
if (window.location && window.location.hostname) {
|
|
return window.location.hostname;
|
|
}
|
|
|
|
return null;
|
|
|
|
},
|
|
|
|
/**
|
|
* Compares the given domain name against the hostname of the browser containing the game.
|
|
* If the domain name is found it returns true.
|
|
* You can specify a part of a domain, for example 'google' would match 'google.com', 'google.co.uk', etc.
|
|
* Do not include 'http://' at the start.
|
|
*
|
|
* @method Phaser.Net#checkDomainName
|
|
* @param {string} domain
|
|
* @return {boolean} true if the given domain fragment can be found in the window.location.hostname
|
|
*/
|
|
checkDomainName: function (domain) {
|
|
return window.location.hostname.indexOf(domain) !== -1;
|
|
},
|
|
|
|
/**
|
|
* Updates a value on the Query String and returns it in full.
|
|
* If the value doesn't already exist it is set.
|
|
* If the value exists it is replaced with the new value given. If you don't provide a new value it is removed from the query string.
|
|
* Optionally you can redirect to the new url, or just return it as a string.
|
|
*
|
|
* @method Phaser.Net#updateQueryString
|
|
* @param {string} key - The querystring key to update.
|
|
* @param {string} value - The new value to be set. If it already exists it will be replaced.
|
|
* @param {boolean} redirect - If true the browser will issue a redirect to the url with the new querystring.
|
|
* @param {string} url - The URL to modify. If none is given it uses window.location.href.
|
|
* @return {string} If redirect is false then the modified url and query string is returned.
|
|
*/
|
|
updateQueryString: function (key, value, redirect, url) {
|
|
|
|
if (redirect === undefined) { redirect = false; }
|
|
if (url === undefined || url === '') { url = window.location.href; }
|
|
|
|
var output = '';
|
|
var re = new RegExp("([?|&])" + key + "=.*?(&|#|$)(.*)", "gi");
|
|
|
|
if (re.test(url))
|
|
{
|
|
if (typeof value !== 'undefined' && value !== null)
|
|
{
|
|
output = url.replace(re, '$1' + key + "=" + value + '$2$3');
|
|
}
|
|
else
|
|
{
|
|
output = url.replace(re, '$1$3').replace(/(&|\?)$/, '');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (typeof value !== 'undefined' && value !== null)
|
|
{
|
|
var separator = url.indexOf('?') !== -1 ? '&' : '?';
|
|
var hash = url.split('#');
|
|
url = hash[0] + separator + key + '=' + value;
|
|
|
|
if (hash[1]) {
|
|
url += '#' + hash[1];
|
|
}
|
|
|
|
output = url;
|
|
|
|
}
|
|
else
|
|
{
|
|
output = url;
|
|
}
|
|
}
|
|
|
|
if (redirect)
|
|
{
|
|
window.location.href = output;
|
|
}
|
|
else
|
|
{
|
|
return output;
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the Query String as an object.
|
|
* If you specify a parameter it will return just the value of that parameter, should it exist.
|
|
*
|
|
* @method Phaser.Net#getQueryString
|
|
* @param {string} [parameter=''] - If specified this will return just the value for that key.
|
|
* @return {string|object} An object containing the key value pairs found in the query string or just the value if a parameter was given.
|
|
*/
|
|
getQueryString: function (parameter) {
|
|
|
|
if (parameter === undefined) { parameter = ''; }
|
|
|
|
var output = {};
|
|
var keyValues = location.search.substring(1).split('&');
|
|
|
|
for (var i in keyValues)
|
|
{
|
|
var key = keyValues[i].split('=');
|
|
|
|
if (key.length > 1)
|
|
{
|
|
if (parameter && parameter === this.decodeURI(key[0]))
|
|
{
|
|
return this.decodeURI(key[1]);
|
|
}
|
|
else
|
|
{
|
|
output[this.decodeURI(key[0])] = this.decodeURI(key[1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
/**
|
|
* Takes a Uniform Resource Identifier (URI) component (previously created by encodeURIComponent or by a similar routine) and
|
|
* decodes it, replacing \ with spaces in the return. Used internally by the Net classes.
|
|
*
|
|
* @method Phaser.Net#decodeURI
|
|
* @param {string} value - The URI component to be decoded.
|
|
* @return {string} The decoded value.
|
|
*/
|
|
decodeURI: function (value) {
|
|
return decodeURIComponent(value.replace(/\+/g, " "));
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Net.prototype.constructor = Phaser.Net;
|