phaser/v3/src
2017-01-27 17:48:32 -03:00
..
boot Huge refactor to sort out the game loop flow. 2017-01-25 17:10:19 +00:00
cache invalid variable name files instead of files in functions 2017-01-16 22:55:04 +01:00
camera Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
components Experimental Transform implementation 2017-01-27 17:48:32 -03:00
device Moved renderer consts to their own files. 2017-01-18 14:09:26 +00:00
dom RAF now calls StateManager.step directly. 2017-01-25 12:02:18 +00:00
events Cutting out the noise. 2016-12-06 15:25:24 +00:00
gameobjects Removed Camera as root container. Images now skipTransform. 2017-01-27 00:07:57 +00:00
geom Fixed return value. 2017-01-25 12:16:47 +00:00
input/keyboard Keyboard Input functions. 2017-01-08 14:14:21 +00:00
loader Swapped Set.add for Set.set. 2016-12-12 22:35:47 +00:00
math Removed log. 2017-01-25 12:16:53 +00:00
polyfills Added new Dynamic FX Generator. 2017-01-11 04:38:15 +00:00
renderer Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
sound Added new Dynamic FX Generator. 2017-01-11 04:38:15 +00:00
state Removed Camera as root container. Images now skipTransform. 2017-01-27 00:07:57 +00:00
structs Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
textures Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
utils Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
checksum.js Removed Camera as root container. Images now skipTransform. 2017-01-27 00:07:57 +00:00
const.js Tidying up the State classes. 2017-01-20 02:28:55 +00:00
phaser.js Added in Sprite game object. 2017-01-24 18:08:56 +00:00