boot
|
Huge refactor to sort out the game loop flow.
|
2017-01-25 17:10:19 +00:00 |
components
|
Experimental Transform implementation
|
2017-01-27 17:48:32 -03:00 |
device
|
Moved renderer consts to their own files.
|
2017-01-18 14:09:26 +00:00 |
dom
|
RAF now calls StateManager.step directly.
|
2017-01-25 12:02:18 +00:00 |
events
|
Cutting out the noise.
|
2016-12-06 15:25:24 +00:00 |
geom
|
Fixed return value.
|
2017-01-25 12:16:47 +00:00 |
input/keyboard
|
Keyboard Input functions.
|
2017-01-08 14:14:21 +00:00 |
loader
|
Swapped Set.add for Set.set.
|
2016-12-12 22:35:47 +00:00 |
math
|
Removed log.
|
2017-01-25 12:16:53 +00:00 |
polyfills
|
Added new Dynamic FX Generator.
|
2017-01-11 04:38:15 +00:00 |
sound
|
Added new Dynamic FX Generator.
|
2017-01-11 04:38:15 +00:00 |
const.js
|
Tidying up the State classes.
|
2017-01-20 02:28:55 +00:00 |
phaser.js
|
Added in Sprite game object.
|
2017-01-24 18:08:56 +00:00 |