phaser/examples/tilemaps/supermario.php
2013-09-13 17:48:47 +01:00

58 lines
No EOL
1.2 KiB
PHP

<?php
$title = "Test Title";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('background', 'assets/maps/smb_bg.png', 'assets/maps/smb_bg.json', null, Phaser.Tilemap.JSON);
game.load.tilemap('level1', 'assets/maps/smb_tiles.png', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.JSON);
}
function create() {
game.stage.backgroundColor = '#787878';
game.add.tilemap(0, 0, 'background');
game.add.tilemap(0, 0, 'level1');
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 8;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 8;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 8;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 8;
}
}
function render() {
}
})();
</script>
<?php
require('../foot.php');
?>